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Thread: Wandering Monster counter for Nemesis assassins

  1. #1
    Senior Member Erich's Avatar
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    Default Wandering Monster counter for Nemesis assassins

    Wiki says they're believed to be in a 35-50 turn window, but I don't know if that's a 100% thing.
    Last edited by Erich; 01-13-2018 at 01:33 AM.

  2. #2
    Senior Member Erich's Avatar
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    Sorry for the necro. I don't mind if this is rejected, but has there been any consideration?

  3. #3
    Minion Bale's Avatar
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    I have gotten in the habit of manually typing "counters add 35 assassin begin" and "counters add 50 assassin end" so I can tell you that the window seems accurate to me. I would also like to have mafia add the counters for me automatically to save me from RSI.

    The window counters should be added (after pre-existing counters are removed) whenever the following monsters are encountered:
    • Gorgolok, the Infernal Seal
    • Stella, the Turtle Poacher
    • Spaghetti Elemental
    • Lumpy, the Sinister Sauceblob
    • The Spirit of New Wave
    • Somerset Lopez, Dread Mariachi
    • menacing thug
    • Mob Penguin hitman
    • hunting seal
    • turtle trapper
    • evil spaghetti cult assassin
    • béarnaise zombie
    • flock of seagulls
    • mariachi bandolero



    Additionally, the following monsters should cancel an existing counter for "Nemesis Assassin Window End" but not trigger a new window, since they are the last assassin:
    • Argarggagarg the Dire Hellseal
    • Safari Jack, Small-Game Hunter
    • Yakisoba the Executioner
    • Heimandatz, Nacho Golem
    • Jocko Homo
    • The Mariachi With No Name




    Erich, it is generally considered a good idea to provide the devs with all the necessary information to add a feature you want. They are simply less likely to implement something if they have to look it up on the wiki.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  4. #4
    Senior Member Erich's Avatar
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    Fair point, thank you.

  5. #5

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    12132. That monster list isn't right since the time between finishing up in the cave and getting the first assassin is a lot different. I also had to account for the fact that you can lose to the last assassin.

  6. #6
    Minion Bale's Avatar
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    Sorry I got that wrong.

    Great job!
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  7. #7

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    Bug report: the Béarnaise zombie isn't properly recognized (or at least the previous wanderer window counter isn't erased, and a new one isn't created)

  8. #8

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    This seems... fixed? Didn't see anything about/regarding this in the version differences of the last few builds, though... huh...

  9. #9
    Developer Veracity's Avatar
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    I looked at it, saw no error, shrugged, and did nothing.

  10. #10
    Developer Veracity's Avatar
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    I did submit something to fix this this summer, when I noticed the same thing:

    Code:
    r19286 | veracity0 | 2019-06-11 18:15:03 -0400 (Tue, 11 Jun 2019) | 2 lines
    
    béarnaise zombie is not capitalized

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