IronTetsubo
Member
Once I realized you could make the maximizer pull items, I've been happily using that feature left and right - but was always concerned about the number of pulls I have remaining. So, patch attached - it adds the number of pulls you have remaining, like when maximizer suggests to buy items it lists the meat cost. The goal here is to continue to ensure that users know the consequences of hitting "equip all" and the like. I listed it as "x pulls, " instead of "x pulls remaining", as I figured the extra text wasn't adding much and would start causing the text to expand beyond the size of the window.
Patch is against r11495, builds/runs. I didn't test the unlimited part, as I'm not out of ronin. I also tried to get clever, and I suspect I'm doing ignorant things with the "getPullsRemainingString" bit - let me know if I should collapse this and just stick with having the logic in Maximizer.java. As a side effect, for example (which I did), you can now make the budget command a bit nicer. Also note it only does it for equipment, as (I don't think?) the maximizer will pull boosts.
Patch is against r11495, builds/runs. I didn't test the unlimited part, as I'm not out of ronin. I also tried to get clever, and I suspect I'm doing ignorant things with the "getPullsRemainingString" bit - let me know if I should collapse this and just stick with having the logic in Maximizer.java. As a side effect, for example (which I did), you can now make the budget command a bit nicer. Also note it only does it for equipment, as (I don't think?) the maximizer will pull boosts.