[ default ]
item seal tooth
item seal tooth
item seal tooth
try to run away
I added a stack trace/message "Incrementing runaways". Here is the first one:[57364] Giant's Castle
Encounter: Possibility Giant
Round 0: Tebryn wins initiative!
Round 1: Grorg hums a snatch of Ode to Booze and hiccoughs loudly.
Round 1: Tebryn executes a macro!
Round 1: Tebryn uses the seal tooth!
Round 2: possibility giant takes 1 damage.
Round 2: possibility giant takes 27 damage.
You lose 14 hit points
Round 2: Tebryn uses the seal tooth!
Round 3: possibility giant takes 1 damage.
Round 3: possibility giant takes 26 damage.
Round 3: Tebryn uses the seal tooth!
Round 4: possibility giant takes 1 damage.
Round 4: possibility giant takes 28 damage.
Round 4: Tebryn casts RETURN!
Incrementing runaways
After Battle: Grorg snatches you up in his jaws, tosses you onto his back, and flooms away, weaving slightly and hiccelping fire. You shout "Yeeeeeah!" as the combat becomes a small dot, far below you.
Incrementing runaways
class java.lang.Exception: Incrementing runaways
java.lang.Exception: Incrementing runaways
at net.sourceforge.kolmafia.StaticEntity.printStackTrace(StaticEntity.java:389)
at net.sourceforge.kolmafia.request.FightRequest.updateRoundData(FightRequest.java:2207)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:3993)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4431)
at net.sourceforge.kolmafia.request.FightRequest.processNode(FightRequest.java:4431)
at net.sourceforge.kolmafia.request.FightRequest.processNormalResults(FightRequest.java:3776)
at net.sourceforge.kolmafia.request.FightRequest.updateCombatData(FightRequest.java:1890)
at net.sourceforge.kolmafia.request.GenericRequest.processResponse(GenericRequest.java:2086)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:2028)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:1709)
at net.sourceforge.kolmafia.request.GenericRequest.execute(GenericRequest.java:1435)
at net.sourceforge.kolmafia.request.GenericRequest.run(GenericRequest.java:1328)
at net.sourceforge.kolmafia.request.FightRequest.runOnce(FightRequest.java:1357)
at net.sourceforge.kolmafia.request.FightRequest.run(FightRequest.java:1376)
at net.sourceforge.kolmafia.webui.RelayAutoCombatThread.run(RelayAutoCombatThread.java:74)
class java.lang.Exception: Incrementing runaways
java.lang.Exception: Incrementing runaways
at net.sourceforge.kolmafia.StaticEntity.printStackTrace(StaticEntity.java:389)
at net.sourceforge.kolmafia.request.FightRequest.updateRoundData(FightRequest.java:2207)
at net.sourceforge.kolmafia.request.FightRequest.updateCombatData(FightRequest.java:1893)
at net.sourceforge.kolmafia.request.GenericRequest.processResponse(GenericRequest.java:2086)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:2028)
at net.sourceforge.kolmafia.request.GenericRequest.retrieveServerReply(GenericRequest.java:1709)
at net.sourceforge.kolmafia.request.GenericRequest.execute(GenericRequest.java:1435)
at net.sourceforge.kolmafia.request.GenericRequest.run(GenericRequest.java:1328)
at net.sourceforge.kolmafia.request.FightRequest.runOnce(FightRequest.java:1357)
at net.sourceforge.kolmafia.request.FightRequest.run(FightRequest.java:1376)
at net.sourceforge.kolmafia.webui.RelayAutoCombatThread.run(RelayAutoCombatThread.java:74)
Revision 11393[57364] Giant's Castle
Encounter: Goth Giant
Round 0: Tebryn wins initiative!
Round 1: Grorg hums a snatch of Ode to Booze and hiccoughs loudly.
Round 1: Tebryn executes a macro!
Round 1: Tebryn uses the seal tooth!
Round 2: goth giant takes 1 damage.
Round 2: goth giant takes 29 damage.
Round 2: Tebryn uses the seal tooth!
Round 3: goth giant takes 1 damage.
Round 3: goth giant takes 28 damage.
Round 3: Tebryn uses the seal tooth!
Round 4: goth giant takes 1 damage.
Round 4: goth giant takes 25 damage.
Round 4: Tebryn casts RETURN!
Round 5: Grorg snatches you up in his jaws, tosses you onto his back, and flooms away, weaving slightly and hiccelping fire. You shout "Yeeeeeah!" as the combat becomes a small dot, far below you.
Incrementing runaways