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    Combat Skill Damage and other effects -- You have to do it manually, correct?

    I like making my own. 50-90% of the reason I play (obviously within limits, since I am using Kolmafia).
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    Combat Skill Damage and other effects -- You have to do it manually, correct?

    I've been working on a combat consult script, and it seems like Kolmafia doesn't know anything about how much damage skills do or what other effects in-combat skills might have. It knows the mana cost and if it is a combat spell, but as far as combat goes, that's about it. Is that correct...
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    Clan Fortune Script

    Sorry for the delay in the response, I've been very busy lately IRL. You need to make sure there are no spaces when you do the commands. > clanfortune npc,meat -- that gets you the meat buff. but > clanfortune npc, meat -- that does nothing I will try to release a new version this weekend...
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    Chatbot Scripts -- Can't Have GUI?

    Oh, I see. I didn't have chat open within the GUI. Doesn't work if it is in the relay browser (or maybe it needs to be integrated then? I didn't check that). Edit: I mentioned this in case anyone else gets confused by this. I didn't see it mentions anywhere, anyhow. Hmm, I've never updated...
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    Clan Fortune Script

    Yeah, I couldn't think of a better way to describe "answer" and "response". Maybe I should have used "submit" and "response"? Does that sound clearer? I guess I didn't want to hardcode the defaults a particular person uses, since a given clan might decide on a different set of defaults...
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    How do I execute several CLI commands as a single command / script?

    Thanks. That makes sense. Are there any other keywords like that? I don't see this use mentioned on the wiki.
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    How do I execute several CLI commands as a single command / script?

    I'm not familiar with seeing them with a function like that. Can they be used with any function? Executing it multiple times with a set of parameters defined on each line?
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    How do I execute several CLI commands as a single command / script?

    Because he used "cli_execute" in front, correct?
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    How do I execute several CLI commands as a single command / script?

    I can't find anything on the wiki about that. How does it work? Do the braces work just like parentheses except it can span multiple lines? (I've not actually tried doing that with parentheticals in Kolmafia).
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    Chatbot Scripts -- Can't Have GUI?

    So do these not work if you have the GUI loaded? I got errors in my code indicated, but it never actually ran the script. When I loaded the same character without the gui, then it worked. I just didn't notice anything like this written down anywhere on the wiki -- though since I have ADHD I...
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    Madame Zahara notification

    My script, instructions below, will simply respond to everyone if you type: clanfortune respond all You can see who you have to respond to with: clanfortune status I used it to make a chatbot script, but I only noticed it working if I didn't have the GUI loaded. I haven't read that this is a...
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    Asdon Martin GUI

    If you want to fuel manually, you can also use the cli command: asdonmartin fuel <number> <item> I made a button to do that, but I'll probably try out your gui at some point -- I really like the others. I really need to brush up on Java to make some guis of my own for various things. Edit...
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    Clan Fortune Script

    I'm going to give it an update later, but I made a script for the Clan Fortune. Lets you set default answers, send requests and responses. It's all CLI atm. Here's a link to the info on it: https://github.com/stewbeef/clanfortune/tree/readme Probably going to give it an update in a couple...
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    Kolmafia Item Lists: Singleton, Profitable, Mementos, and Junk - script use?

    Yeah, that's what I ended up doing (and I've done it a lot with other things). I just haven't gotten around to delving into making relay scripts yet (that take input) so I have to rely on the CLI or editing the file for now. This is correct as far as I can tell. I tried a few things. The...
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    Bug - Fixed Array Initialization in a Loop Doesn't Update

    Wow, such a speedy response. That's awesome!
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    Kolmafia Item Lists: Singleton, Profitable, Mementos, and Junk - script use?

    Though, seems like I have to make a seperate list for some items for autoselling. Gnoll Lips and the Book of Matches for instance, can't find a good way to test to see that they should be sold if they are on a "junk" list -- since some junk items are usable to get meat or items and that's...
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    Kolmafia Item Lists: Singleton, Profitable, Mementos, and Junk - script use?

    I wasn't asking for it to get implemented. I was just saying I was frustrated I couldn't find a way to do it and was wondering if I was missing something. Sorry for the confusion and apologies for inadvertent offense. It would be nice if a script could access the Mementos, Junk, and Singleton...
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    Bug - Fixed Array Initialization in a Loop Doesn't Update

    So I made a little function to find/replace words and bold them. You pass it text and a string[int] array and then it iterates over each %s it finds and each words replacing them one by one. (So "%s is a good %s" with {"fido","dog"} would become "fido is a good dog") However, there seems to...
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    Kolmafia Item Lists: Singleton, Profitable, Mementos, and Junk - script use?

    Is there any way for a script to access the item lists you can make via the GUI? (e.g. mementos, junk, singleton) They aren't in an map format, so file_to_map won't work. There don't seem to be any properties that get associated with those items either.
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