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    Bug - Fixed familiar[].experience readout capped at 400 for your active familiar

    You can use the .experience record to access how much experience mafia thinks any familiar has, which has been quite helpful for managing familiars with experience costs (Grey Goose and Pocket Professor for example). I already noted this bug back then but didn't give it much thought. But now...
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    Bug Mafia performance

    I think I found one of those cases, but I can't find it in the code to check/fix: The database refreshes every time I get attacked in PVP, even if the item lost isn't an ingredient/usable. Hell, even if I won the fight and thus didn't loose any items at all.
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    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    Sorry about that, I tried to be clear that I'm not actually angry, more, eh, confused. I guess I didn't do a very good job. The thing is, 'everyone' seems hyped about this new feature and all the cool things it can do, but to me, it just seems like it doesn't do any new things mafia couldn't do...
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    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    I do. There's no point in keeping just my favorites there, because kolmafia already has a perfectly good feature for favored scripts, and it already has mine. And if I want it to replace my script menu, I would have to add literally everything to my bookmarks, which means I either end up...
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    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    My problem is that my workaround was working perfectly, but someone decided it was all wrong, apparently without even knowing it was an option. And as a result, it's being undone for being 'wrong' and I'm forced to the same work to reorganize my scripts again. Sliding menus reuire less...
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    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    It has worked that way for years, at least, longer than MCroft has been a mafia dev. Ok, this just sucks. Basically, you guys are telling me that the nice folder structure that I had setup and that was working perfectly (it even handled svn updates without any effort on my part) is now worse...
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    Anyway to override Ultra Rare stopping my script?

    There is one way actually: if you set a kolnative autoattack macro, and tell it to attack everything (so check the box to also use it against bosses), and you win initiative, the ultrarare will die right when mafia encounters it, and mafia will continue. I found this out by accident when my...
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    Bug - Fixed vote modifier not counted

    I'd guess its because it's not named the same as the modifier "Meat Drop" is the same as "Meat Drop", but "Experience (familiar)" is not the same as "Familiar Experience".
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    r26342 - Handle singular drone message by @thedictatorkol

    Sorry, but if you want a test you'll have to reject it and make you own patch. I have no idea how to do tests, so I'm not touching that. And I doubt I can do it while editing the file through github in my browser.
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    New Content March 2022 IoTM - Grey Gosling

    _meatifyMatterUsed is properly getting set and reset, but it doesn't seem to have any effect on $skill[Meatify Matter].dailylimit. Probably because that one is -1, aka, unlimited.
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    Feature - Implemented Migration from HTTP/1.1 to HTTP/2.0

    I've been getting IO warnings while just idling my mafia, and I suspect it's related to this, so I'm putting it here: Seems to show up very rarely, but only since yesterday.
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    basic leveling up script

    The simplest version doesn't need a script at all, you'd just put on some helpful outfit and tell mafia to adventure in a zone of your choosing. But efficient leveling does get highly complex, especially if you own many IotMs and other toys that can provide buffs or free fights or instant...
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    Feature Some tabs moved to the bottom of the interface

    It's a consequence of https://kolmafia.us/threads/proposal-remove-decorated-tabs.27197/#post-166988 And as far as I can tell, there is no fix. I've tried every other look and feel and toolbarposition, and the secondary tabs stay on the bottom.
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    Bug - Fixed Mall searches for unavailable items aren't getting cached (anymore)

    Oh, this might also be why my script broke recently. They used to return a mall price of -1, and now they return a mall price of 0. Which is possibly also why it's not getting cached.
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    Bug - Fixed Mall searches for unavailable items aren't getting cached (anymore)

    They used to, so it's probably related to the recent changes around mall search api and logging.
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    My personal Meat farming script

    The back door is an autostop adventure, did you override that in you own build somehow Veracity?
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    Combat Locket - What monsters do you lack?

    Handy! To help out with the vague locations, you could include the .zone of the location too. That's the container thingy that mafia uses to organize the locations in the adventure tab.
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    New Content Feb 2022 IotM: Combat lover's locket

    Oh, I was assuming 'BOSS' already implied NOCOPY. But yeah, there's a few. For that matter, a lot of bosses also aren't marked as BOSS. I'm also marking those, but it might not be entirely accurate, since I don't know what the BOSS tag in mafia is supposed to mean. So I'm going by "these...
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    Do we need Leaflet (without stats)?

    This current challenge path does not use substats, so people will want to hold off on claiming those stats until they are in aftercore.
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    Feature - Implemented Custom combat disable for fully scripted KoLMafia users

    Because if the automation I put in DIDN'T kill the monster, something went wrong (I probably fucked up somewhere), and I want to know so I can go and fix it. I don't want mafia to continue, silently suppressing the error and possibly ruining whatever I was trying to do in that combat that now...
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