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  1. mapledyne

    Bug Unexpected error saving mall prices

    I've had this problem for several versions, but am seeing it currently in r19096 in testing this. When I open the mall manager and reprice something it works. But if I open the mall manager and check the prices for an item first (hitting the little right arrow on an item's row), then reprice...
  2. mapledyne

    Yet another ascension zcript

    A minor change, but maybe helpful for those using yaaz-progress or yaaz-trophy (the main script scrolls a bit too much for this to be as helpful): The various items, locations, etc are now clickable and will take you to their wiki entry. Want to know what something is that's showing up in...
  3. mapledyne

    Yet another ascension zcript

    Really? I assumed the password displayed would be lost - is mafia keeping record of it when it comes up? If it does, I could pretty easily put something for "try to get password" for the love tunnel. I figured if we automated "do nothing", then the word at the end would be lost without coding...
  4. mapledyne

    Yet another ascension zcript

    https://github.com/mapledyne/yaaz/issues/49
  5. mapledyne

    Yet another ascension zcript

    True, but I don't have any coding to support the getting-the-password. I felt skipping it entirely (and putting a reminder in the progress sheet) would be enough to let the player do that part manually. I don't know the value of scripting out a one-time-per-account puzzle. Once happier with the...
  6. mapledyne

    Yet another ascension zcript

    Newest version has a flag called yz_do_lovetunnel. It defaults to true (doing what it currently does), but if set to false it skips the tunnel entirely.
  7. mapledyne

    Yet another ascension zcript

    It should buy a radio for you (it has for me in my testing). I'll see if there's a path that would cause you not to. Re: love tunnel - I want to overhaul the options in there a bit, but will push up the flag to allow this to be turned off. Is there a good case to not fight if we think the...
  8. mapledyne

    Yet another ascension zcript

    Should be fixed soon: https://github.com/mapledyne/yaaz/issues/36
  9. mapledyne

    Yet another ascension zcript

    Forgot that there are quest items that are also drinks. May not have this fixed today, but it shouldn't be too hard to get it sorted out. https://github.com/mapledyne/yaaz/issues/35
  10. mapledyne

    Yet another ascension zcript

    It no longer does this - if you have a 'yaaz' mood, it'll switch, but otherwise leaves the current mood alone
  11. mapledyne

    Yet another ascension zcript

    I did a search through the code and Incredibly Hulking and Ferrigno's Elixir of Power are both not mentioned in the script code anywhere. Not sure how/why it's making those since I can't find anywhere that the item/effect is used. I'll poke around some more, but currently a mystery. No chance...
  12. mapledyne

    Yet another ascension zcript

    Huh. I can't remember the last time the script has gotten Ferrigno for me, but there could be a different skill set causing that decision. It definitely doesn't seem like the sort of thing it should want to do all the time. I'll walk through the logic that could cause it to pick that and tone it...
  13. mapledyne

    Yet another ascension zcript

    I forgot that the peak needed the cold resistance even after ascending the first time (and apparently my test accounts were getting the right equipment set up even without it making a specific check for it). It checks this now, here and some similar checks throughout. Weird. I set the variable...
  14. mapledyne

    Yet another ascension zcript

    I've added a flag to allow this more easily: set yz_no_dispose=true It'll block all of the functions that would otherwise dispose of an item in anyway (except any quest required things). Doing this during a regular run will require you to sell things and otherwise generate meat - this flag...
  15. mapledyne

    Yet another ascension zcript

    Glad it's working! I have a small handful of accounts I'm testing with, and a couple of other people I know that are helping, but I'm sure there are big swaths of code that doesn't have rigorous testing on it at this point. Improvements there, or suggestions on helping it make better choices as...
  16. mapledyne

    Yet another ascension zcript

    Here's what the code is on line 47 on my end: monster[int] monsters = get_monsters(loc); I checked github directly to see what it said for that file, and the line is the same as what I have there, too. If SVN update doesn't pick it up, and a delete/checkout doesn't, I really don't know how to...
  17. mapledyne

    Yet another ascension zcript

    Huh. That function is working on my app, but I made the variable declaration more explicit there. Can you run an svn update and see if it clears that one up? If so, I'll go through the rest of the code to make sure there aren't similar declarations in other places, but I can't reproduce it here...
  18. mapledyne

    Yet another ascension zcript

    Huh. It isn't for me, but that may just be a screen resolution thing. Breaking that list out wouldn't be to hard to do and may make the organization a bit easier to read through.
  19. mapledyne

    Yet another ascension zcript

    From you, I'm blushing here. :)
  20. mapledyne

    Yet another ascension zcript

    I use that field name in the script, yes, but it's a pretty straightforward field. Is your mafia up to date? Can you try this and let me know what you see as a result: ash print($item[cast].name); That's a simple version of what that line is doing. I'd be curious if it comes back for you as well.
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