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  1. Malibu Stacey

    Bug - Confirmed Maximizer didn't equip a weapon

    When the bug happens, adding 2 dump to the maximizer & running it again gives SLOT STICKER3 [(none) (1,682), seal-clubbing club (1,682), turtle totem (1,682), saucepan (1,682), disco ball (1,682), industrial fire extinguisher (1,699), candy cane sword cane (1,714), June cleaver (1,906)] [June...
  2. Malibu Stacey

    Feature Deprecate _concoctionDatabaseRefreshes

    autoscend sets logPreferenceChange to true while running. It resets it to whatever it was before autoscend was run once autoscend stops running. If some other script set it to true before you ran autoscend, blame that script.
  3. Malibu Stacey

    Bug Using a map to a candy-rich block and then adding the rest to the mall doesn't actually work

    It's also not setting the preference _mapToACandyRichBlockUsed when using the map. Only when using a second one will the pref get set. It looks like parseConsumption() is being interrupted by the new page load when the map is used.
  4. Malibu Stacey

    New Content august scepter

    Skill tracking is off in-run. cast 1 Aug. 24th: Waffle Day! You acquire waffle (3) Preference _augTodayCast changed from false to true Preference _aug24Cast changed from false to true Preference _concoctionDatabaseRefreshes changed from 47 to 48 cast 1 Aug. 30th: Beach Day! You acquire an item...
  5. Malibu Stacey

    Bug Preference timesRested is set to 2 on re-login

    Noticed this happening when I've logged out of an account when it has free rests used and then subsequently logged in as it makes me think I have a lot more cinch usable than is actually correct (although _cinchoRests and total_free_rests() are correct so my cincho using scripts aren't fooled...
  6. Malibu Stacey

    Bug - Fixed can't cast Disco Nap in r27606

    I think the change of Type for Disco Nap in r27606 had an unintended effect.
  7. Malibu Stacey

    Bug Maximizer unaware of unique item pull restriction

    Still happens in r27604. It's exceptionally egregious in the current challenge path when you're trying to do the tower off-stat test on a Saturday & it recommends pulling 3 Mr. Accessaturday's.
  8. Malibu Stacey

    New Content A Shrunken Adventurer Am I

    When overdrunk, the item manager is still listing booze larger than size 1 as consumable (especially visible if you uncheck "per drunk") even with "by room" checked. It will also try to acquire and consume booze listed there that it won't be able to consume e.g. Purchasing Fog Murderer (1 @...
  9. Malibu Stacey

    Bug - Fixed Chateau Artificial Skylight is double counted in Rollover Adventures modifier

    Confirming fixed. I assume it was r27353 from the change descriptions.
  10. Malibu Stacey

    New Content - Implemented Cursed Monkey Paw

    autoscend found a bug in the implementation of monkey_paw(). boolean success = monkey_paw(wish); This will cause the script to abort if you are out of wishes. Previously the prevailing stance from KoLMafia developers has been that if return values are captured, ASH functions will not cause...
  11. Malibu Stacey

    New Content - Implemented Shadow Rifts no longer accessible to accounts without the closed-circuit pay phone

    I put this down as New Content as it's a KoL change but feel free to change it to a bug if that is more applicable. In /trivial > ash can_adventure($location[Shadow Rift (The Ancient Buried Pyramid)]) Returned: true This account is in AoSOL aftercore as a Cheese Wizard. Not sure if that's...
  12. Malibu Stacey

    Bug - Fixed Chateau Artificial Skylight is double counted in Rollover Adventures modifier

    I expect this is caused by r27350 I haven't tested the antler chandelier to see if PvP fights are similarly affected but it should be easy enough to test. > version KoLmafia r27351
  13. Malibu Stacey

    Feature RFC: Pre-Rollover Script Concept

    If this happens, a button on the interface to toggle the interruptScript property would be lovely.
  14. Malibu Stacey

    Bug nextAdventure is reset incorrectly the first time using a plaintive telegram

    Preference nextAdventure changed from The Velvet / Gold Mine (Mining) to Investigating a Plaintive Telegram Preference nextAdventure changed from Investigating a Plaintive Telegram to The Neverending Party [1030331] The Neverending Party Preference lastEncounter changed from Plains to...
  15. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    encountersUntilSRChoice is being incremented at the start of combat. This means it will be off if you end combat in a manner which doesn't end combat (e.g Using the Force).
  16. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    Thanks for all your work supporting this IotM Veracity. It's very much appreciated by myself and the others whom also avail themselves of mafia's scripting functionality (y)
  17. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    I think you are correct. Mine calls run_choice() only once. Today it just did this [89068] Shadow Rift (The Hidden City) Preference lastEncounter changed from mad wino to A Labyrinth of Shadows Encounter: A Labyrinth of Shadows Submitting option 1 for choice 1499 Encounter: A Labyrinth of...
  18. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    choiceAdventure1499 is "A Labyrinth of Shadows" as in the Shadow Rift scheduled non-combat -> https://kol.coldfront.net/thekolwiki/index.php/A_Labyrinth_of_Shadows choiceAdventure1498 is "Calling Rufus Back". And yes it now aborts my choiceAdventureScript. I have effectively the same assuming...
  19. Malibu Stacey

    New Content New Shadow Rift NCs, buffs, and buff extension

    I had a choiceAdventureScript calling available_choice_options(true) and parsing the strings (and rerolling when the quest item option wasn't there. Also what even is the point of this non-combat anyway, just list all the options instead of this charade of rerolling until what you want shows up)...
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