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  1. Aenimus

    Bug - Not A Bug Predicate "monsterid" not working in macro from ash

    I take back what I said. It's a native bug, rather than a Mafia one, though. Something to do with Monster Manuel, so I couldn't replicate.
  2. Aenimus

    Bug - Not A Bug Predicate "monsterid" not working in macro from ash

    This is not a mafia nor native game bug. This was a misunderstanding of how abort works. You can close.
  3. Aenimus

    Bug - Waiting for Info ASH Combat Consult Script fails recognition of new monster through Macrometeorite

    Veracity: CDMoyer says this has now been fixed! Also, planting a general thanks for your hard work here, too. Thanks!
  4. Aenimus

    Feature - Implemented Req: Dark Theme (from InfoPowerBroker)

    As Gausie already said, I can make icons. But I'll need to know what style/what icons need making.
  5. Aenimus

    Bug - Waiting for Info ASH Combat Consult Script fails recognition of new monster through Macrometeorite

    I did some digging, because CDM said nothing has changed. I've concluded that you only ever get the second MOSNTERID tag if you have the powerful glove equipped, regardless of whether you're actually using Replace Monster. So Macrometeor and Cleesh will have a second MONSTERID tag in the HTML as...
  6. Aenimus

    Bug - Waiting for Info ASH Combat Consult Script fails recognition of new monster through Macrometeorite

    This is the output from yesterday illustrating the issue: We are fighting a Knob Goblin Barbecue Team. Round 1: Aenimus casts MACROMETEORITE! Round 2: your opponent becomes a tumbleweed! Preference _macrometeoriteUses changed from 5 to 6 Entering main. We are fighting a Knob Goblin Barbecue...
  7. Aenimus

    Bug - Waiting for Info ASH Combat Consult Script fails recognition of new monster through Macrometeorite

    My actual consult script is massive; I included a relevant and isolated snippet that replicates the problem. Whenever I cast Macrometeorite, I want to return so that the consult script gets called again and runs from the beginning. If I do not twiddle() after casting Macrometeorite and before...
  8. Aenimus

    Bug - Waiting for Info ASH Combat Consult Script fails recognition of new monster through Macrometeorite

    I actually have my own wrapper for that, but I quickly translated it (poorly). I updated the code.
  9. Aenimus

    Bug - Waiting for Info ASH Combat Consult Script fails recognition of new monster through Macrometeorite

    Hello, This is very easy to reproduce: void main(int rnd, monster mob, string pg) { print("Entering main()."); print(`"We are fighting a {mob}."`, "red"); if (use_skill(1, $skill[Macrometeorite])) return; } This causes a 1 round delay to realise what is being fought. This fixes it: void...
  10. Aenimus

    Feature Extend KoLmafia with other scripting languages

    I am certain that the jython-implementation has been dropped, but implementing a way to use Python (3.8) has not. Gausie mentioned to me that he would work on non-public implementation (as would I) while there is discussion with other Mafia devs regarding any concerns they might have. To be...
  11. Aenimus

    Feature Extend KoLmafia with other scripting languages

    Frono, the Jython implementation has been completely dropped indefinitely. My understanding was that jython was a way to allow everyone to use Python to script without having to install it. But now I believe it's a case of needing Python installed if you want to use Python to script in Mafia...
  12. Aenimus

    Feature Extend KoLmafia with other scripting languages

    I think there are valid concerns here, and I believe another large issue is that gausie didn't properly discuss his intentions with other devs(?). But I vehemently disagree with Veracity regarding laziness to learn ASH. I learned ASH before any other language. Now, I'm not saying I am amazing...
  13. Aenimus

    Feature Confirmation for Hot Tub if once/twice/thrice-cursed while Apartment boss up

    The campsite away from your campsite is copied VIP Hot Tub code, so that'd be great, yeah.
  14. Aenimus

    Feature Confirmation for Hot Tub if once/twice/thrice-cursed while Apartment boss up

    Hi, If the Hidden Apartment boss hasn't been killed, could there be a confirmation (like clover and UV compass-protection) for using the Hot Tub when you have the effects once/twice/thrice-cursed? Because the Hot Tub will remove it, and I assume everyone has made this mistake. Thanks!
  15. Aenimus

    Feature Method/option to terminate the current relay browser request

    Hi, I realise the thread title likely makes no sense. Allow me to explain. What I'm asking for is basically a way for an action to be terminated or rejected when not running a script. Basically a "live" abort(). For example, I have a pre-adventure script that checks whether I have a compass...
  16. Aenimus

    Bug - Fixed Mafia does not recognise what is in my Buddy Bjorn

    Hello, Recently, I have been receiving the following error: You don't have a Misshapen Animal Skeleton for a familiar. The Misshapen Animal Skeleton is constantly in my Buddy Bjorn, but at the start of the day, Mafia doesn't recognise that I have anything in my Buddy Bjorn. I have to remove...
  17. Aenimus

    New Content MONSTERID in fights.

    CDM says modifiers can't be fixed, sadly. I've mentioned the CLEESH text missing. EDIT: CLEESH text is fixed!
  18. Aenimus

    New Content MONSTERID in fights.

    Last I checked, modifiers and CLEESH were not working on KoL's end. EDIT: Just saw your bug report. Maybe it was fixed? I'll check about the bug report stuff.
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