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  1. M

    EoD Softcore Ascension Script

    As for pull changes, The script broke after eat drink could not fill my spleen, so I bought/pulled some items and used them to fill spleen before it would let me continue. If that's the issue, maybe I should bring it up in the eatdrink.ash thread, seems it has done this to both my accounts for 2...
  2. M

    EoD Softcore Ascension Script

    ok, so I just finished manually yesterday for a fresh start. Since you weren't really creating this for casual runs, I shouldn't expect you to keep changing it for one unless you decide to support it in the future ;) So from here on out, I'll be running it from the start as an AT. 1st thing I...
  3. M

    EoD Softcore Ascension Script

    At that point no, but everything in that copy/past was hands off, all done by the script and right after completing the eatdrink.ash it did this before adventuring: sending me over the limit. And won't advance to day 2. I'm going to complete the ascension this weekend and try it with a fresh...
  4. M

    EoD Softcore Ascension Script

    Spent 59742 meat. Gained Fullness: 15. Inebriety: 19. Spleen: 15.Adventures: 258. Muscle: 112. Moxie: 277. Mysticality: 0. > Eating, drinking, and spleening complete. Commence merrymaking (at your own discretion). > ****************************************** > Now, to recap... >...
  5. M

    EoD Softcore Ascension Script

    Thanks for that update. I wanted to use it on an old account I use for testing and has been a while since I tried any scripts for auto ascending. I would suggest adding something that checks for remaining adventures before drinking a nightcap. It won't allow me to go to day 2, and that's ok...
  6. M

    EoD Softcore Ascension Script

    Well, Hopefully This is something simple, got it setup, and ran the checklist, that went fine, then the eat fast. That netted me 449 adv. so good. Then I ran day 1 and got this: Loading character status... Name: MenacetheFun Class: Accordion Thief Lv: 39 HP: 1021 / 1,120 MP: 995 / 1,095 Mus...
  7. M

    Problems with Breakables Un equipping.

    ok :( so neither of those worked. I also tried turning off sugar shields in harvest and letting mafia load them, still a no go. I even changed all zlib vars to Meat detector, and set harvest to use sugar shields, still a no go. On the up side, weather I load them by zlib vars only, harvest only...
  8. M

    Problems with Breakables Un equipping.

    Let me know what you think. and as I'm sure you guessed, I use mood=meat for farming ;) Added the code. I'll see after rollover if that helps. It just baffles me that it equips then takes it back off and doesn't even put my meat detector back on :(
  9. M

    Problems with Breakables Un equipping.

    Result: ok, so it is something in the script interaction :/ I don't use any preAdventure or postAdventure scripts, My only mood command other than buff upkeep is "uneffect QWOPped Up". Glad to see you popped in Bale, any ideas as to how I might fix this? or what I should look for? I'm no...
  10. M

    Problems with Breakables Un equipping.

    set kol internal breakables setting to abort on breakage and got this: and it did not abort. Setting all zlib vars for famequip to none, and internal setting to re-equip from inventory and acquire and re-equip both did the same as before (equip then un-equip) with and without extra sugar...
  11. M

    Problems with Breakables Un equipping.

    I will try that during my run tomorrow morning, already burnt my adventures for today, but I'm not optimistic as to the result, because it seems to un-equip even if I have multiple sugar shields in inventory :/ But none the less, I'll give this a try, never know what interactions might change...
  12. M

    Problems with Breakables Un equipping.

    I got this from the CLI:
  13. M

    Problems with Breakables Un equipping.

    I didn't have har_puttyfarming_famequip = sugar shield Added that and still get the same problem. The issue is that it makes it and equips it just fine, then for some reason it takes it right back off. Putting on sugar shield... Equipment changed. Taking off sugar shield... Equipment changed...
  14. M

    Problems with Breakables Un equipping.

    Ok, I'm hoping I just messed up a setting somewhere but nothing seems to be working for me and I'm about to loose it:p I use Sugar shields when farming the castle, and have Choice Adv>Item>Breakable Equipment Set to acquire & re-equip. I have tried using Breakables-relay.ash and got the same...
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