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  1. J

    Bug - Fixed Getting cold-blooded warm fuzzies

    Manual Adventuring [3396] The Outer Compound Encounter: guard turtle Round 0: joeshmo wins initiative! Round 1: joeshmo casts APPRIVOISEZ LA TORTUE! Round 2: guard turtle takes 1 damage. Round 2: guard turtle takes 6 damage. Round 2: guard turtle takes 4 damage. You lose 1 hit point Round 2...
  2. J

    Bug - Fixed Getting cold-blooded warm fuzzies

    In the above post, I had to delete about 10 repetitions of the repeated part(the part below) because otherwise it went over the character limit. main.php?action=macro&macrotext=%0A%0A%0Aif+hasski ll+7083%0Askill+7083%0Aendif%0Aif+hasskill+7083%0A...
  3. J

    Bug - Fixed Getting cold-blooded warm fuzzies

    Custom Combat Script [ default ] skill apprivoisez la tortue skill apprivoisez la tortue skill apprivoisez la tortue skill entangling noodles skill apprivoisez la tortue skill apprivoisez la tortue I got no HTML when the combat ended, because Mafia didn't recognize the combat as ending, it just...
  4. J

    Bug - Fixed Getting cold-blooded warm fuzzies

    When you are setting up the cold-blooded warm fuzzies from Stella's guard turtles using the fouet de tortue whatever, you must use the skill five times and then the combat ends. However, Kolmafia does not recognize that the combat has ended, and so when you try to automate it, it will stop after...
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