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    New Content - Implemented Dungeon Fist: Finish from Memory

    I used the first bit of code from above and indeed it worked fine. Not sure what the problem was. Anyway, thanks for the addition of false suggestion. Solved it.
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    New Content - Implemented Dungeon Fist: Finish from Memory

    That worked, except it did not finish from memory.
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    New Content - Implemented Dungeon Fist: Finish from Memory

    That script doesn't work for me. The hover URL for dungeon fist in the game grid caused me to adjust the above script line 1 to: visit_url( "place.php?whichplace=arcade&action=arcade_fist&pwd" ); which did consume a token and 5 adventures. But still did not finish from memory and did not...
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    can't use spleen from CLI

    I've tried from the CLI: use 3 coffee pixie stick and mafia returns: [coffee pixie stick] has no matches if I first create them with: create 3 coffee pixie stick They are correctly created, and the item manager can consume them. But from the CLI, I get the same error as above even if they...
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    Bug - Fixed Return/Enter doesn't separate CLI commands when typed quickly

    I did a few cmdlines and didn't see the problem. I ran the sendkeys test and both commands were handled properly. So it appears fixed, thanks!
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    Bug - Fixed Return/Enter doesn't separate CLI commands when typed quickly

    You got me thinking about this-- I want to be sure. I located some software that sends keystrokes to windows with the following:"skill leash<ENTER>skill empathy<ENTER>" Mafia returned this with predictable results:> CURRENT: skill leash > QUEUED 1: kill empathy In this test, the 1st command...
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    Bug - Fixed Return/Enter doesn't separate CLI commands when typed quickly

    I'm sure because it's not a mistake I make in other shells ever. It's odd though. I can't recall it ever being off by more than one character despite running into this all the time. And of course, slowing down does solve it. I thought it might be easily duplicated using copy/paste, but alas...
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    Bug - Fixed Return/Enter doesn't separate CLI commands when typed quickly

    Currently running r12101, but this has been going on for as long as I can remember. Often I'll be typing commands in the CLI and mafia behaves as if it just can't keep up as I type in stuff manually. If, for example, I issue tye following commands:skill empathy skill leash mafia ends up...
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    Boris Helm +ML not reflected in Mafia Main Interface status

    In the relay browser looking at equipment and choosing the twist horns link, all that apparently happens is the addition/removal of (askew). No other apparent text occurs such as "You twist your horns and look like a viking." or anything. (text was made up) It's been a while since I did AoB...
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    bumcheekcity's Easy Snapshot Maker

    Just a note. I have GameInform subscription on a multi, but not the tradeable iotm. Doesn't show up in green on the snapshot page.
  11. N

    Bug - Not A Bug css -- not matching

    Yep that was it. working fine in the current build.
  12. N

    Bug - Not A Bug css -- not matching

    [ candied yam golem ] skill entangling noodles skill fearful fettucini [ default ] skill release the boots attack with weapon [ el novio ] skill entangling noodles skill fearful fettucini [ el padre ] skill entangling noodles skill fearful fettucini [ four-shadowed mime ] attack with weapon...
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    Bug - Not A Bug css -- not matching

    had been running r11604, updated to r11671 and my farming script stopped matching, invoking [default] on everything. Ended up stomping (a default action) something that should have been olfacted. reversion to r11604 solved it. I don't really know what caused the mismatch. maybe case...
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    Bug - Won't Fix Temporary Blindness in the Cyrpt doesn't track Evilmeter beeps

    Been doing lots of bad moon, and due to order, use the defiled niche to work off temporary blindness. Each ascension I did this, I noticed Mafia doesn't have the correct evilmeter data. After combat, I do see messages about how many beeps were observed, so I assume Mafia is keying off the...
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    Bug - Fixed In Bad Moon, "eat Jumbo Dr. Lucifer" bought from mall, rather than Hell's Kitchen

    In Bad Moon, "eat Jumbo Dr. Lucifer" bought from mall, rather than Hell's Kitchen Checked the session log to see that indeed this happened. Ideally it would not even use any from inventory in this situation, or at least if it was valued less than 150. I encountered this from autobasement.ash...
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    autoBasement.ash - Better basement automation

    nope. that must have been it
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    autoBasement.ash - Better basement automation

    Is there any way to use multiple outfits for battles? I went and permed skills to blast Fearful Fettucini on most combats, but that won't work on beer golems. I should be able to either LTS or shieldbutt those, but that requires a rather different outfit. ATM, I'm using love songs on the beer...
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    autoBasement.ash - Better basement automation

    I'm back to getting errors. The change you suggested does work, but whenever the outfit exists already, I get the error again. adding:if (weapon == offhand) return true; to switch_hand() seems to fix them. Ie, both your suggested change and the switch_hand() allowed passing through until MP...
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    autoBasement.ash - Better basement automation

    Yes, that solves it. It passes, and I checked my myst outfit and indeed it contains 2 boombox. Should I update each one to avoid cli_execute() in cache_outfits()?
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    autoBasement.ash - Better basement automation

    in autobasement.ash in cache_outfits(), I added some vprint(). vprint("Test2: " + "maximize Mysticality" + maximize_familiar, "green", 1); cli_execute("maximize Mysticality" + maximize_familiar); vprint("Test3...", "green", 1); When run, Test2 is encountered, but not Test3...
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