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  1. 2

    Bug - Fixed Effect links to Wiki: (unknown_effect_-1)

    When I click on an effect in the left panel, the popup is sent to http://kol.coldfront.net/thekolwiki/index.php/%28unknown_effect_-1%29. Even if the effect is a old one like Polka of Plenty. Anyone experience this also?
  2. 2

    New Content - Implemented Chateau Mantegna - January 2015 IotM

    Ok, thanks. I guess I will script it to toggle on/off for my 1st rest in my buff routine.
  3. 2

    New Content - Implemented Chateau Mantegna - January 2015 IotM

    Anyone knows how to make the preferred resting place to be my housing instead of the bed? At least for the 1st time, cause my housing has buffs that the bed doesn't.
  4. 2

    Bug - Fixed Mafia thinks PYEC disappears from inventory when used

    Well, now my mafia r14363 won't autobuy recovery items. Or let me buy it either (buy 100 knob eyedrop gives unavailable). Fold cheese eye also fails. Using an older version now (57) and its OK.
  5. 2

    Help with CSS: Conditon for below % HP?

    Thanks. I find that consult scripts makes combat lag tho (Mafia doing it 1 turn at a time). Is that normal?
  6. 2

    Help with CSS: Conditon for below % HP?

    I'm wondering, is there something to put in CSS so that it checks for below a HP% to do something? I want to use a healing item when below, say 20% HP, but I can't figure out how to tell mafia that. And any way to make it proc 1 time per combat only? (Planning on using indigo cup)
  7. 2

    Help with getting total free runaways from Stomping Boots?

    So... I'm making a script so that it will automatically use up all my free runaways from boots. So far, I can make it to check the number of used runaways to a set number in a set place with ittah before getting even more weight from fam equipment and using those runaways. void main () {...
  8. 2

    Bug - Fixed Boots runaway counter

    r11393, it seems to work ok now
  9. 2

    Bug - Fixed Boots runaway counter

    I don't know how to create a debug log (non was automatically created) Anyway, I was using my Stomping boots runaway for free pickpockets/rave steal. I pickpocket, rave steal, then runaway. (I was using Ittah if it matters) I think I didn't have this problem a few days ago. EDIT: Sample log...
  10. 2

    Bug - Fixed Boots runaway counter

    I think the boots runaway counter is broken. Each runaway, it increases runaway counter by 2. So, in the end, when it shows, 18/18 runaways, only 9 has been used, and a further 9 can still be used, for a 36/18 shown. v 15.4, r11391
  11. 2

    Feature Inform when unable to price.

    If you set a below min price for an item in the mall, Mafia does nothing. Would be good to see it go red or something. For example, if I want to run an AR, which has a autosale of 100, and I didn't know, I would type 100 in the field. Mafia seems to accept it, but instead, the price is unchanged.
  12. 2

    Feature - Implemented Misprice catcher

    Can we get a misprice catcher for the store? Say, we can set a % in preference, so that, when we put below market price by that much, it'll prompt, "Are you sure you want to sell at X?"
  13. 2

    Bug - Fixed Store repricing problem

    I was repricing an item (A) right after adding another item (B). I think B might not have made it onto the store yet, when I was typing the price Apparently, this caused the price on A to jump onto another item. Unluckily, this happens to be the Mr. A. And so, I sold 2 Mr. A at 2.5k. I hope...
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