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  1. J

    Feature - Implemented Allow option to play a sound upon KoLmafia Chat message send/recieve

    Huzzah! Silly little equals sign. Sorry for the false alarm!
  2. J

    Feature - Implemented Allow option to play a sound upon KoLmafia Chat message send/recieve

    I actually did! :D set chatBeep true, right? It didn't complain at me when I ran that command. But...no beeping! Is there a way to set what the beep is, or how it's played back? Or is it internal speaker only? I think my internal motherboard speaker works, but I don't actually know how to test...
  3. J

    Feature - Implemented Allow option to play a sound upon KoLmafia Chat message send/recieve

    Really sorry to necro--couldn't find anything but this in search. Has this feature been removed? I can't find a setting to turn on a sound for chat. If it's possible, it'd be swell to be able to set a ding via headphones/speakers, default being off. Sounds like such a thing existed and I swear I...
  4. J

    BatBrain -- a central nervous system for consult scripts

    Ah, bingo. Heh, you guys beat me to my edit :P That does seem to have done the trick (latest daily broke my ability to launch relay browser in Firefox, and now SmartStasis appears to be behind on updates, but those are no fault of Batbrain :D)
  5. J

    BatBrain -- a central nervous system for consult scripts

    Edit: Wehh? Downloaded a newer daily build. Errors resolved....but are now occurring in smartStasis. Batbrain seems all good for nows~~ ...now if only SS was updated :( OP for posterity: Recently downloaded the newest version, getting some odd little errors here: Bad monster value...
  6. J

    Feature - Rejected Request--[goals] type monster

    I've noticed that setting an action to CCS causes One-Time Auto-Olfact to not fire. It fires for all other actions, but I can understand that there might be reasons beyond my understanding to have it not fire even if it's set to when there's ccs on the line. So...could we have a monster named...
  7. J

    Veracity's MMG scripts

    Ok, perhaps this is not a bug. The latest hourly build still doesn't work from me...but the Exe compiled last evening works just fine. Now that I think of it, mmg.ash only stopped working for me after I moved from compiled exe's to jar files.
  8. J

    Veracity's MMG scripts

    Same as Zanmatoer: Moving 3,254,737 Meat to closet. Placing meat into closet... Betting 5,000 meat from inventory Bet 1/1/1: for 5,000 Meat -> bet #71003658 Waiting for MMG event... 02/25/11 09:39:30 AM - Grindar took your 5,000 Meat bet, and you won, earning you 9,990 Meat. ...and then...
  9. J

    Sandworm Farmer Script: (sfs)

    Any love for checking whether our pastamancer boba ghost is active and has had 15 casts? Saves you 15 drum machines and a ton of meat! :D
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