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  1. Theraze

    Fixing permissions

    For whatever wonderful reason, SourceForge removed my KolMafia project. I've reconstructed it, but of course without any of the permissions I'd previously added. I've put in fronobulax as a general dev, added zarqon on CanAdv, but also previously had dj_d on EatDrink and kitsunenine on GetSkill...
  2. Theraze

    New Content - Implemented Eldritch summon skill goes to combat

    Mafia was unaware that it went to combat, both throwing an unexpected redirect as well as failing to run combat until I 'refreshed' the relay browse by reloading main.php. I'm putting this as a new thread as the Invasion thread is marked as implemented, and so this new content should get a new...
  3. Theraze

    New Content - Implemented Unexpected plural for Sacramento wine

    Unexpected plural of 'Sacramento wine' found: bottles of Sacramento wineMy NA run apparently loves this, so... Figured I'd report the missing content for r17206.
  4. Theraze

    Bug - Fixed Can't understand path(BIG!)

    Was running through looking for an old post (which I didn't find) and along the way randomly checked the wall of skin. This is using r16953. Apparently the path check fails to be evaluated properly in attributes, based on this error message?
  5. Theraze

    Feature Allow avoiding indirect bonuses in maximizer

    It would be great if we could use -indirect or something similar in the maximizer to avoid indirect bonuses for things like item and meat drop. In cases where you need to do exactly the right values for non-combats, it would be great if we could trust that everything suggested from the maximizer...
  6. Theraze

    Bug - Not A Bug Maximizer suggests bad Friar boost

    Observed behaviour: Maximize for item drop, food drop, -tie. Maximizer suggests friars food (+30) and friars booze (+0). Expected behaviour: Maximize for item drop, food drop, -tie. Maximizer suggests friars food (+30). It does not suggest a +0 'boost' that eliminates my chance for a +30 boost.
  7. Theraze

    Checking duplicate item names

    Anything that shows through this alias (or something similar) should use magic numbers rather than the item name, as the item name may or may not refer to the item you want it to.
  8. Theraze

    Feature Detecting availability of post-war McMillicancuddy's Farm

    Depending on how you completed the ducks, your available adventures per day may vary. You can use the quest properties to see how many adventures you have per day, but currently there doesn't appear to be any way to tell whether you've used those varying number of adventures and whether the...
  9. Theraze

    Tracking the ducks?

    Eliminating zones from CanAdv that are actually closed off after a point, such as Daily Dungeon. Noting that McMillicancuddy's Farm always shows up, despite only allowing 5 adventures per day. Is there a preference tracked for that? The turns_spent is total per ascension, so that doesn't help...
  10. Theraze

    Feature - Implemented Also gag lasagna warning for eatsilent

    From the wiki on eatsilent: However, the lasagna warning still comes up. It would be nice if, like the other warnings, this one was also gagged when using eatsilent.
  11. Theraze

    Bug - Fixed Can't learn skills from CLI or ASH

    Neither ASH nor CLI can currently natively be used to learn skills from books, which is a shame with the new code making it so easy to find them.
  12. Theraze

    Bug - Fixed Can't hatch familiars with 'use' anymore

    And on my earlier attempt: I haven't seen note of any new commands for growing familiars... this is with r16378.
  13. Theraze

    Speculating Max HP

    Is there any way to properly speculate new max health? There is a modifier for maximum hp, but that doesn't actually correlate to actual max hp. I'm just trying to get something that corresponds to my_maxhp() if possible.
  14. Theraze

    New Content - Implemented Mayolus plurals

    The five mayoluss are actually five mayoli.
  15. Theraze

    New Content - Implemented Plural for nasty snuff

    Unexpected plural of 'nasty snuff' found: tins of nasty snuff
  16. Theraze

    New Content - Implemented The novelty tropical skeleton can drop a lemon

    From the page: So... lemon wasn't listed as a possible drop yet.
  17. Theraze

    New Content - Implemented Talisman name change

    So... apparently this was the game's single most glaring problem. Fixed. Yay!
  18. Theraze

    Feature - Implemented CLI or ASH commands to invoke the new built-in Tower scripts

    New FReq as requested. To put the specific FReq into complete words, the request is to be able to trigger the hedge maze solver (in its various implementations) and the new 6-key door unlocker using either a CLI command or ASH. Both would be nice if possible; CLI is good for people who just like...
  19. Theraze

    Bug - Fixed Ferocious Bugbear doesn't trim properly

    I have to say, ferocious bugbear.</td></tr></table></td><td width=30></td><td><table><tr><td width=30><img src=http://images.kingdomofloathing.com/itemimages/nicesword.gif width=30 height=30 alt="enemy's attack power" title="enemy's attack power"></td><td width=50 valign=center align=left><font...
  20. Theraze

    Feature Disambiguate identically named quest items

    It would be really great if item_amount($item[Eye of Ed]) would return 1 if you had item 2286 on a non-Ed run. Currently, it appears to only check for item 7962. Whether item_amount looks for both items or only the quest item which is actually possible based on your path, either way it would be...
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