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  1. Rinn

    Bug VYKEA after battle output is printing twice

    I noticed today that the VYKEA message is printing after battle twice, I am unsure which two prints this is coming from as I see three separate prints in FightRequest.java...
  2. Rinn

    BatBrain -- a central nervous system for consult scripts

    You can actually already do that here https://zachbardon.com/mafiatools/autoupdate.php just be really careful not to break the data file because everyone will get the update
  3. Rinn

    Maximizer and the law of diminishing marginal returns

    I limit to 100k and put equipment that causes a combination explosion (brimstone synergy etc) that I know won't be chosen in my display case so it's not considered.
  4. Rinn

    BeachComber - fast and efficient beach combing

    If you make a combo PR someone will get it merged https://github.com/loathers/combo
  5. Rinn

    BeachComber - fast and efficient beach combing

    Yeah it hasn't been easy getting more data for combo. I did add support for excavator a while ago to log beach data that it encounters, but anyone running combo wouldn't be gathering any new data since the tiles for those minutes are fully logged and for it to be able to log any new rare tiles...
  6. Rinn

    New Content Perpetrate Mild Evil

    this is what is being checked right now for messages, so if we're missing some please let me know and I'll adjust this case SkillPool.PERPETRATE_MILD_EVIL: if ( // Spookypocket responseText.contains("drop something") || responseText.contains("drop an...
  7. Rinn

    New Content Perpetrate Mild Evil

    https://github.com/kolmafia/kolmafia/pull/1852
  8. Rinn

    Feature Summon Kokomo Resort Pass needs skillLevel property

    https://kol.coldfront.net/thekolwiki/index.php/Map_to_Kokomo https://kol.coldfront.net/thekolwiki/index.php/Summon_Kokomo_Resort_Pass Current PVP season gives access to the second Map to Kokomo which lets you cast Summon Kokomo Resort Pass twice in a day.
  9. Rinn

    ShadowRift

    A note, I just tried it and northern explosion doesn't really seem to do any damage so prob not a good choice.
  10. Rinn

    ShadowRift

    I was hitting the same mp issue post run, boss combat could probably be made more efficient I think, some options you could consider if they're available for sausegeyser usage Maximize for myst \ spell damage \ +spell damage% Spell doublers like rain-doh green lantern etc. Magic Dragonfish...
  11. Rinn

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    I tried adding a check to registerEncounter and it didn't make a difference.
  12. Rinn

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    I was directed here and I found some code that should be setting ignoreSpecialMonsters for rain man here, so it seems like this should be working? I think I may just add EncounterManager.isRainManEncounter() and check that. I'm getting the page text now to make sure the check is correct (edit...
  13. Rinn

    Bug - Fixed Rain Man summon adds monster to last location combat queue

    I've been looping a bunch of Heavy Rains runs to add monsters to my combat lover's locket and I just noticed this: > ash $location[the middle chamber].combat_queue Returned: tomb rat; tomb rat; tomb rat; tomb rat; tomb rat ...rain man summon of Sleaze Hobo... > ash $location[the middle...
  14. Rinn

    New Content name change form

    does this change the login account name or just display name? is the old name shown anywhere? i'm guessing player id doesn't change?
  15. Rinn

    ShadowRift

    They're open in a AoSoL run but close on breaking the prism if you don't have the iotm.
  16. Rinn

    ShadowRift

    Could have been patched out maybe.
  17. Rinn

    ShadowRift

    It doesn't appear that silent treatment works on the shadow rift bosses, I got the "You give it the silent treatment, but it doesn't really care what you think, so it's not at all effective." message against a shadow tongue when running the script: [491] Shadow Rift (The Hidden City) Preference...
  18. Rinn

    Bug Shocking Lick preference doesn't change

    The combat log in the first post looks to be where there was a shocking lick charge and it was a successful free kill but the pref didn't decrement. They didn't provide the log for the subsequent attempt where the cast failed when the pref was out of sync with kol, I'm assuming this here since...
  19. Rinn

    Bug Shocking Lick preference doesn't change

    garbo checks that preference to determine if it wants to use shocking lick as a free kill source, so if it wasn't decremented to 0 it will try and use it again and fail
  20. Rinn

    Bug Shocking Lick preference doesn't change

    I think he's saying when it was 1 it didn't decrement on skill usage, and he set it to 0 to prevent the script from further trying to cast another shocking lick when it didn't have a charge.
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