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  1. gemelli

    Feature - Implemented Bring back the dev server login option

    ... please? I realize that there is a very small number of people affected by this change. And that as one of that very small number, this is a selfish, selfish thing for me to request. And yet, here I am :) Since the option for logging in on the dev server was removed, I tend to play most...
  2. gemelli

    Pick a random active player

    A recent discussion in G-D featured someone who wanted to give away stuff to players at random -- no contests, no requests, just pure RNG at work. I told him that ASH would be able to help him find active players at random pretty easily, and then figured I ought to just put my money (well...
  3. gemelli

    Feature Request: Add Relay override confirm() to "report bug" link?

    I was thinking earlier about KoL bug reports. I think about this stuff a lot, as I'm one of the folks who does the First Responder work on the KoL bug queue. It's not uncommon for us to see a handful of bugs every day that are related to behavior outside our control -- Mafia behavior, GM...
  4. gemelli

    Hardcore, no bartender ...

    For the past hojillion runs, I've been building bartenders in HC in order to save on turns. Now, with Inigo's available, I'm making a shot at going bartender-free. What's got me puzzled is the Item Manager behavior. When I had a bartender active, the Item Manager always showed me the list of...
  5. gemelli

    Bad Moon lucre checker

    I recently entered Bad Moon hell, and to be honest the thing that I find most unsettling is that I can't keep track of how my lucre collection is growing.  (Since you can't get to Hagnk's from the relay browser, and Mafia disables storage checking when you're in Bad Moon, this wasn't information...
  6. gemelli

    count() issues?

    Hola! In the public 11.0 build, I noticed some problems using the count() function in ASH. Specifically, consider the following code: void main() { location lLast = my_location(); print("Last location: "+location_to_string(lLast)); monster [int] mMonstaz = get_monsters(lLast); int...
  7. gemelli

    Help with function recursion

    I know, I know ... to some of you, "recursion" is most likely a dirty word :) That being said, I'd like some help with it just the same. What I am trying to do is build an ASH function whose purpose is to examine an integer map, and return a string that specifies the keys in that map whose...
  8. gemelli

    InterStasis v1.4 - A between-battle script to complement NeoStasis

    This is my first attempt at ASH coding, so any and all suggestions and comments -- including "are you taking new medication or something?" -- are most welcome :) This script is designed to complement Illarion's NeoStasis script by providing some between-round adjustments to help keep you at...
  9. gemelli

    Looking for a library ...

    I've been making extensive use of the skill_to_effect() function lately. I was wondering if there's a function available that does something similar for items that produce effects when used (e.g., the super-spikey hair gel). It wouldn't be hard to write a simple mapping table ... but I thought...
  10. gemelli

    Bug workaround: Identifying monsters in scripts via relay browser

    Hola! I just started playing with ASH today, and I can tell I'm going to have a lot of fun with it.  Kudos to all you developers and nutty scripters! While browsing through Illarion's script, I found out that when you execute an ASH script via the relay browser, the "eek" variable (monster ID)...
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