Search results

  1. P

    Bug Turtle Taming encounters don't increment _gingerbreadCityCombats (but should)

    I assume this is also a bug with June Cleaver NCs--someone should double check this--but I know it's an issue for turtles. I originally filed a KoL bug report, because that feels like it's unintended behavior, but CDM has canonized it as intended, and so now it's a mafia bug report. EDIT: It...
  2. P

    Feature - Implemented Book of Facts: Monster Items/Effects/Etc

    I'm 80% sure there isn't a thread for this. Which is fine! The item is 90% implemented. But there is a missing 10%. When you have the Book of Facts (or, more accurately, the skill "Just the Facts"), fighting monsters gives various things: some monsters drop items, others give effects, and so...
  3. P

    freecandydotexe: a script for tricking, treating, and everything in-between

    freecandydotexe is a script for trick-or-treating on Hallowe'en for fun and profit. It is a member of the libram ecosystem, is built on the grimoire framework, and borrows many of the regular expressions used from the aforementioned tricktreat.ash. It can be installed by giving your CLI the ol'...
  4. P

    New Content - Implemented Cursed Monkey Paw

    It's an accessory! But we dont' really care about that packaged form descid: 144539345 unpackaged descid: 617234158 main.php?action=cmonk&pwd brings us to choice adventure 1501, which lets us "wish" for something--that something can be any genie-wishable effect, or an item. The rules for what...
  5. P

    Feature Track whether a familiar has yet to have been fed by the shorter-order cook

    I think this would work better as a proxy record than as a preference (because the latter would become extremely long and cumbersome), but I'm not 100% sure. The shorter-order cook gives a boost of either 81 or 100 familiar experience each time a familiar leaves your terrarium for the first...
  6. P

    combo: a script for combing rare beach tiles

    Recently (in the geological sense) a number of players generously "donated" beach comb data as a public resource available here. combo is a script that uses this data to efficiently comb the beach for you. You can install it by entering git checkout https://github.com/loathers/combo.git release...
  7. P

    Feature - Rejected numeric_modifier (or some new function) to look at the enchantments of bjorn/crown familiars

    Right now mafia (and the maximizer) has information about the enchantments that the Buddy Bjorn and Crown of Thrones give when a familiar is bjornified or enthroned, respectively. This information gets used in the maximizer, but doesn't appear to be exposed through any API that scripters can...
  8. P

    Bug Mafia appears not to be tracking _spaceJellyfishDrops when I autoattack with a macro (r26881)

    Here's a combat where I submitted a combat macro to the fight, rather than using an autoattack: And here's one where I did the same thing but didn't come up with a jelly: One thing to note here: I'm getting a failure message--"it doesn't seem like any jelly is forthcoming." Here's a combat...
  9. P

    Bug - Fixed _saberForceUses is being set to exactly incorrect values

    That's a snippet from a recent session log. At first I assumed the issue was Monsieur Baguelle being uncopyable, but upon review of the most recent merged PR, it looks like the issue is here: COMBAT_SKILL Use the Force Use the Force, [\w ]+! \((\d+) uses? left\) _saberForceUses=$1 kol...
  10. P

    New Content Tiny Stillsuit

    It looks like the packaged and unpackaged versions of the item are already in! Here's what we know so far: - Having the stillsuit equipped in combat (including freeruns) allows you to accumulate sweat. This sweat is different from designer sweatpants sweat. - Sweat is measured in "drams". You...
  11. P

    Bug Certain foldables triggering choice adventure abort

    Since the recent update involving aborting in response to choice adventures, my CS script has been running into some issues. I assume these pertained to my use of the force, which is a notoriously fiddly mechanic. Turns out, it wasn't! I ran into issues with the meteorite guard as well.
  12. P

    Bug - Fixed Powerful Glove tracking for noncombats appears to have ceased

    Going through today's session log, every time I cast CHEAT CODE: REPLACE ENEMY, _powerfulGloveBatteryPowerUsed successfully increased, but this seems to have stopped happening for CHEAT CODE: INVISIBLE AVATAR and CHEAT CODE: TRIPLE SIZE One small segment of my log, as an example, looks like...
  13. P

    Bug Maximizer is prioritizing completing costumes for enchantments over fulfilling maximizer predicates

    When I try to maximize "club, monster level", I get the following output: equip hat mutant crown (+15) equip weapon mutant arm (+5) equip off-hand carnivorous potted plant (+25) equip back kelp-holly drape (+15) equip shirt LOV Eardigan (+25) equip pants mutant legs (+10) backupcamera ml (+45)...
  14. P

    Feature - Implemented Request: Monster.article proxy record

    Different monsters have different articles used to address them in-game--the main ones I've seen are "the", "a", "an", "some", and not having one at all (as is the case for The Man, whose The is part of the monster name.) This recently came up when we had some buggy parsing of text from the...
  15. P

    Bug - Fixed Java Bug: On some versions of Java, weird things happen to strings with special characters

    Recently, when using OpenJDK 17.0.3, I ran into the following error: That code was compiled from this Typescript code, which previously ran without incident. The line in question is here, which runs as part of the main function located here. Rolling my java back to JDK 17+35 seems to have...
  16. P

    Feature - Implemented retrieve_price is too noisy

    I'm not sure if this is a bug per se, but: When calling retrieve_price (or retrievePrice) for an item that can be created, it'll print the "Using cached search results" message every time. This message appears to be coming from MallPriceManager.searchMall. That does not appear to happen for...
  17. P

    Bug - Fixed Mafia appears to no longer refresh stash information on its own

    Manually visiting clan_stash.php will let it update information about the stash, but without that, it seems to not have the ability to tell what's going on in the stash. This is based on using the CLI command. It also appears not to be checking the state of the stash upon login.
  18. P

    Bug - Fixed Mafia tries to buy brogurt from coinmaster when unable

    > acquire broberry brogurt Verifying ingredients for broberry brogurt (1)... Purchasing broberry brogurt (1 @ 10 Beach Bucks)... Visiting the The Frozen Brogurt Stand... The Frozen Brogurt Stand successfully looted! Creation failed, no results detected.
  19. P

    Bug - Fixed Irregular +/- combat rate modifiers interact poorly with the soft cap

    Just as a note first, I unfortunately don't know exactly how these modifiers interact with the soft cap in the real world. But, A user with this modtrace is getting a 1-turn CS -combat test rather than a 3-turn one. I've looked at (most) other possibilities, and it feels like the most likely...
  20. P

    Feature - Implemented get_permed_skills ASH function

    This feature request comes free with a PR! I've been automating my ascensions and gash-hopping process lately, and I'd like to add support to Mafia for the tracking of permed skills. Mafia appears to already track some of this information in KoLConstants.permedSkills, so it feels like this...
Top