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    bumcheekcity's Easy Snapshot Maker

    As a tool for collectors, I think the niftiest thing (even though it might be a bit out of scope) is being able to sort by relative rarity. For each monster, count up the number of people who have exhaustively researched it. For example, 2000 people have fully researched a dairy goat, but only...
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    Bug - Fixed not detecting / refusing to use skills

    Shortly after rollover, CDM changed charsheet.php and showplayer.php such that "Rank:" was replaced with "Fame:". My guess is that this broke some parsing regexp. Here is the debug output: (So definitely something in CharSheetRequest). Edit: Line 315 of CharSheetRequest.java, specifically.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I've heard rumorings that one of the path rewards is a permable skill that treats your fists as sword and shield (no citation). If this ends up working with Hero, subsequent challenge runs might be scriptable.
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    SmartStasis -- a complex script for a simple CCS

    This has also happened to me in the last couple days (but with saucy salve). That time, it resolved itself with a mafia restart. I've been trying to replicate it with higher verbosity since.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I can verify that's what it's doing. I'm doing my first BHY run right now, and just looked through the code ~45 min ago because I ran into the same problem. I plan on running through the game with an astral mask next time, to see how well that mitigates the "problem" next run. (In quotes...
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    Universal Recovery Script

    Edit: Redacted. Misinformed jumping to conclusions on my part based on misreading of update times and my own particular experiences. Sorry, Stannius and Veracity!
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    This is essentially how I do it, except I tend to do sleepy mariachi plus hebo Day 1. For a five day run it usually ends up being. 1) sleepy mariachi 2) ascii 3) lobsterfrogman + arrow 4) lobsterfrogman + arrow 5) miscellaneous tower item Again, thanks for the great scripts. :)
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Correct. HCC = HC Challenge NS drops an Instant Karma, redeemable for 11 karma, each run 5-day HCNP = 211 karma (+11) karma every 4 days = 55.5 karma/day 4-day HCNP = 211 karma (+11) karma every 3 days = 74 karma/day 6-day HCC = 311 karma (+11) karma every 5 days = 64.4 karma/day 5-day HCC =...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I posted a patch to Sourceforge using the diff command from UnxUtils. Is it in the appropriate format? Should I bug report all of the issues that I was attempting to fix individually, or in one single bug? Although I've coded quite a bit in the past, I've managed to get away with never learning...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    A quick error I found (I think?). I'm looking at v0.22. Line 2896 should be edited to read: set_property("choiceAdventure80", "99"); //(Rise) - this always needs to be set. It's Fall that has the conservatory adventure. Source...
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Just a quick note: v0.22 broke appropriate spanglerack use on a muscle run. I.e. it would take out the hatrack, but regularly equip different hats on it (chef hat, mesh cap, etc.) Going back to v0.21 has temporarily solved the issue, since I don't plan on doing any more myst runs for a while...
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    SmartStasis -- a complex script for a simple CCS

    Thanks a bunch for the slimeling change. :)
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    SmartStasis -- a complex script for a simple CCS

    First of all, thanks for this script. As a long-time fan of your scripts, I agree that this probably is your best work. :) I've been babysitting a low-skill account, and it keeps dying due to slimeling starfishing. Problem is, the slimeling isn't even fed, so there's no point to draw out the...
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    SmartStasis -- a complex script for a simple CCS

    Again, thanks for the script. I've found a slight bug: Line 81 needs to be removed. if (item_amount($item[turtle totem]) > 0) return $item[turtle totem]; For the curious, it manifested as my turtle totem being consumed every time I burned mp on buffs. :) Edit to above: Reusable combat...
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    Miner.ash - Automated ore farming

    /me points to his post and attachment above, which noted a fix for m1open :) Sorry for not making it more clear! :)
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    Miner.ash - Automated ore farming

    Thank you very much for your generosity, th3y. To uphold my side of the deal, I'll post what I had. It is obviously non-working (and in an unpolished state: don't make fun :)), but I think there might be some fixes (i.e. the definition of m1open, iirc) and useful functions that FN ninja can...
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    aliases

    You guys are my heroes. Hole in the Sky is one of the few places that I *always* hit the wiki, every damn run. Thanks!
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    Miner.ash - Automated ore farming

    I'm pretty much done with this, but I've realized the only person that could fulfill your requests is FN Ninja! A fork or rewrite of miner.ash is essentially required because somethings are hardcoded: 1) Mining only ends when you are out of turns or you have obtained as many ores as you have...
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    What are you worth? networth.ash will tell you.

    Things are working well since the recent mafia update that makes default to_plural() behavior append an "s" to the item name. Just for fun, I have created a relay_ version of this script to make my life easier. Base functionality is essentially the same, just stuck it in an easy-to-read table...
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    Slime Tube Adventuring Script

    Think you made a mistake in the regex. Line 563 should be changed to: matcher m = create_matcher( "<tr><td><center><b>([^<]+)</b><br>" , page_text );
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