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  1. ckb

    Bug Mafia thinks Numberology summons to last adventured zone

    This looks like it is due to Mafia not knowing how these fights work in in FightRequest.java, line 2995: // If this was an item-generated monster, reset KoLAdventure.setNextAdventure(KoLAdventure.lastVisitedLocation); Commenting out this line solves the location reset for...
  2. ckb

    Bug Mafia thinks Numberology summons to last adventured zone

    This is related to https://kolmafia.us/threads/set-lastadventure-to-none-when-casting-calculate-the-universe.28992/ Also - There are some other things that do not correctly manage location, like $location[Trick-or-Treating]
  3. ckb

    Feature Allow monster EA: none

    I've started working on this. Updating monsters.txt is the big chore... this might be easier if that files was ordered differently, but it should be a one-time thing. A question to those in the know (probably @Veracity ): Some monsters have "E: element", and some have "ED: element EA: element"...
  4. ckb

    Command to upkeep Adobe Armor Subscription buffs?

    Apparently you will need this command instead: ashq visit_url("inventory.php?pwd="+my_hash()+"&itemid=11513&action=adobesubscribe",false);
  5. ckb

    Feature Mafia doesn't stop automation when /timer times out

    You could use Mafia Counters A counterScript can be used to do various things (like stop) when counters run out.
  6. ckb

    Command to upkeep Adobe Armor Subscription buffs?

    You could try this (untested): trigger lose_effect, Adobe Adze Subscription, ashq visit_url("inventory.php?itemid=11513&action=adobesubscribe");
  7. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    Protector Beast monster needs attributes updated to match Protector Spectre Protector Beast 2442 protspect.gif BOSS NOCOPY Atk: 164 Def: 151 HP: 100 Init: 30 P: undead Article: a [2180]ancient amulet (n100) spectre scepter (n100) Protector Spectre 450 protspect.gif NOCOPY...
  8. ckb

    Bug - Fixed Death Rattlin / 5 does not decrement cyrptCrannyEvilness

    Choosing Option 5 in choiceAdventure523 does not correctly decrement cyrptCrannyEvilness by 11. [262] The Defiled Cranny Preference lastEncounter changed from Adjust your Parka to Death Rattlin' Encounter: Death Rattlin' In choiceAdventure523 Submitting option 5 for choice 523 Preference...
  9. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    Right - I also check that +ML <= 25 as a Prof. I don't have a single script that does this... more like a giant web of scripts that is tied to the rest of my custom ascension scripts I have been working on. I'll try to pull out the relevant parts to share.
  10. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    I agree it would be nice to have the turns left be available, either through a property or an ash command. Right now I use my own fuction to parse charpane.php For your (2) and (3) those sounds like great things for a before-/after- adventure script. That is what I am doing now after getting...
  11. ckb

    New Content Everfull Dart Holster

    BALLS = Basic Automated Loathing Language Scripts Its the KoL native combat macro system
  12. ckb

    New Content Everfull Dart Holster

    Yes, See Macros in CCS
  13. ckb

    New Content Everfull Dart Holster

    KoL will make the translation for you if you submit a BALLS macro, so "skill Darts: Throw at butt; " becomes Round 1: ckb1 casts DARTS: THROW AT %PART1!
  14. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    No - once you use Advanced Research on a monster you cannot Research it again, no matter if it was a double (5rp) Research or a triple (10rp) Research. It would be really nice to have a property that is a list of monster IDs we have used Research on. Now I am setting my own property as a comma...
  15. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    charpane.php indicates Research Points available as such <tr><td align=right>Research Points:</td><td align=left><b>118</b></font></td></tr> It would be nice to update property "wereProfessorResearchPoints" with this.
  16. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    Not that it ever really matters, but if you only have 1 research point, the parsing does not work: <p>You have 1 research point (rp). > get wereProfessorResearchPoints 0
  17. ckb

    New Content - Implemented spring shoes

    Thank you!
  18. ckb

    New Content - Implemented spring shoes

    Added 'Drops Items' modifier in r27847. I am calling this done. If there is desire to add a reminder to equip shoes before planning the bean I will leave that up to someone else to write a PR or submit a new feature request.
  19. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    You can macro-ify Advanced Research with "skill Advanced Research; " Now that it is in classskills.txt and Mafia knows about it, you can probably just call it like any other combat skill in a CCS
  20. ckb

    New Content Feb 2024 Challenge Path - Were Professor

    Prefs for Rend, Bite, and Kick would be useful to know when you are a Beast as the skill changes depending on what level they are. My early spading is thus: Rend1 = buffedmuscle physical damage Rend2 = 1.50*Rend1 Rend3 = Rend2 + HP restore Bite1 = buffedmyst stench damage Bite2 =...
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