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    Bug - Fixed Missing multiusable items

    I occasionally get messages regarding item multiusability. Usually, I just ignore them, assuming someone else will already have noticed it (especially for new content). I just now decided to go through this year's sessions logs and compile those messages. I then compared it to the current...
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    Bug Rain Monster counter outside of Heavy Rains

    If you fight one of the Heavy Rains wanderers outside of the Heavy Rains path, KoLmafia will still set up a counter predicting when the next one will appear. I noticed this as a result of getting an alley catfish via "Aug. 8th: Cat Day!" yesterday.
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    Bug - Won't Fix Ginormous pumpkin ambiguity in get_campground()

    As noted in this thread, ginormous pumpkins are unique in that they can exist both as a harvestable garden crop and as housing. In either case, get_campground() will return "ginormous pumpkin => 1", so any script checking for that can potentially have false positives and will need to instead use...
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    Bug Server issue: error 431

    When I try to access anything on ci.kolmafia.us, I get this error message:
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    Bug Melvign quest not detected from relay browser

    If you use the KoLmafia interface to use the Letter for Melvign the Gnome, it'll set the questM22Shirt to started. If you use the letter in the relay browser, this doesn't happen.
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    Bug - Fixed Recent change broke maximizing with accessory requirement

    I have a Powerful Glove in my inventory. And yet: > maximize item, equip powerful glove Maximizer: item, equip powerful glove Maximizing... 48 combinations checked, best score 314.31 (FAIL) Unable to meet all requirements via equipment changes. See the Modifier Maximizer for further...
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    Bug Maximizer unaware of unique item pull restriction

    I used the maximizer in ronin with the pullable/buyable option, and it suggested pull two of the same weapon to dual-wield. However, only one of each item can be pulled each day, so that second pull would be impossible. After pulling and equipping one of that weapon and updating the maximizer...
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    Bug Crimbo Cafe '21 still considered available

    The bread pie and clear Russian from last Crimbo are still showing up as possibilities in the food/booze tabs, even though that NPC store is no longer available.
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    Bug - Fixed Wrong fresh coat of paint modifiers on liberating king

    The modifiers on the fresh coat of paint change on liberating the king. At least, they just did for me. KoLmafia is unaware of this and continues to think it has the old stats, until the item description is loaded.
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    Feature Zone-native-only choiceadv as goal

    This is a long shot, but I'd find it very helpful. There are times when I want to adventure in a zone until I get a choice adventure indicating some sort of quest progress. However, thanks to the Hallowiener Dog and June Cleaver, I'm getting a bunch of free choice adventures no matter which zone...
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    Recent problems with batfellow.ash

    I use cheesecookie's batfellow.ash to turn my weekly special edition Batfellow comics into meat, when I'm in aftercore. However, the past two times, I encountered problems with it. I'd get frequent "Whoops! You're not actually in a choice adventure" errors that aborted the script. I'd rerun the...
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    Bug Council quest recognition problem in You, Robot

    There are some problems with how KoLmafia recognizes quest status in You, Robot. For the level 5 quest, the questscouncil.txt entry is missing the <p> tag, but I think this doesn't manifest as a problem because the quest status is also being updated by the map item. Still, here's the quest...
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    Bug - Fixed You, Robot CPU upgrades not detected until new one purchased

    I started a KoLmafia session on day of my You, Robot run. Initially, it was unable to detect my CPU upgrades: it wouldn't let me use potions and thought I was missing the +2 all resistances. Looking at the upgrades available for purchase via the relay browser didn't change this. However, when I...
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    Bug - Fixed NPC store purchase with unequipable designer sweatpants

    I'm currently running You, Robot. I own designer sweatpants, but my Propulsion System is something other than Robo-Legs, which means I don't have access to the pants slot. Whenever I buy an item from an NPC store, I get a message "Putting on designer sweatpants..." followed by a red "You can't...
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    Bug - Fixed 11-leaf clover count falsely decremented when already Lucky!

    11-leaf clovers aren't consumed when used while already Lucky!, but KoLmafia thinks they are: > inv 11-leaf clover 11-leaf clover (3) > use 11-leaf clover Using 1 11-leaf clover... You acquire an intrinsic: Lucky! Finished using 1 11-leaf clover. > use 11-leaf clover Using 1 11-leaf...
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    Bug - Fixed Hagnk meat above 2^31 not detected

    I was in a non-HC ascension and had a lot of meat in Hagnk's, but the purchases tab listed "Meat in storage: 0", so I was unable to use it to buy items (buying via the relay browser worked). I suspect it's because I had over 2 billion (specifically, over 2^31) meat. After I finished the run, I...
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    Bug Inaccurate free rest tracking in G-Lover

    There seems to be a discrepancy between how many free rests Mafia thinks I have in G-Lover and how many I actually do. I used some free rests via the CLI but noticed it was staying at 4/5. I then used the relay browser to rest only until the (1) showed up. Checking my session log, I see a total...
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    New Content - Implemented Anti-anti-antidotes in Kingdom of Exploathing

    When trying to automatically adventure in a poison-containing zone, if autoAntidote is set, Mafia will try to automatically acquire some anti-anti-antidotes. These aren't available in KoE, however, so that path should be added as an exception the same way certain other paths already are.
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    New Content - Implemented Chateau still inaccessible in Kingdom of Exploathing

    Now that Kingdom of Exploathing is no longer the active path, it doesn't follow standard restrictions. However, certain features, like the Chateau, are still unavailable. Right now, "rest free" will attempt to use the Chateau and fail. It should instead use a source of resting that's still...
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    Bug - Fixed _voteFreeFights not incremented when enemy is hit by macrometeorite

    If you wear you "I Voted!" sticker and fight the resulting monster, but then hit it with a macrometeorite (I did this to get a lobsterfrogman), the _voteFreeFights variable remains what it was before the fight. However, I can confirm that the actual number of free fights does get used up this...
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