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    Monster Manuel checker

    Just a heads up -- anything that doesn't have a count of 0 or 3 isn't showing up in the data/monmandata.txt file for me. I am seeing things in the CLI with 1s and 2s, but there is no trace of them in that file. Loading it as a spreadsheet and sorting by count confirms there is only 0 and 3...
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    Crimbo Credits per Candy

    You say tomato, I say tomahto, let's call the whole script... well, nice to have, actually. :)
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    Crimbo Credits per Candy

    I'm getting this on Ubuntu 11.04: Bad item value: "jaba�ero-flavored chewing gum" (CandyCredits.ash, line 8) Opening and resaving with UTF-8 encoding is enough to fix it.
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    That seems to have fixed it, though honestly I haven't tried to screw with things to make it happen again. Here's what I can say: With the same settings I had previously, that caused the infinite loop, I no longer have any problems. Thanks for the quick response and fix, Theraze. I wish the...
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    I seem to have gotten 3.1.5 into an infinite loop while screwing around with some settings (set valueOfAdventure = 10000 is plenty to make it happen, I think - unless I'm missing a setting I had toyed with previously). Once it gets down to Prismatic Wads and mojo filters, it just keeps...
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    Bug - Fixed Charpane refreshes too frequently when gCLI is present in right frame.

    You'd be correct. I've changed my post to reflect that, now that I've had a chance to build 9758 from SVN and verify the problem existed earlier. EDIT: Building 9762 with the changes to basics.js in 9758 reverted seems to work (at least, it doesn't cause this refresh issue - I haven't done...
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    Bug - Fixed Charpane refreshes too frequently when gCLI is present in right frame.

    I'm having the same bug, also in 9762 (edit: 9758 seems to be the build that introduced it... built it from SVN and have the problem, while 9757 from the builds page is fine) EDIT: Removed speculation now that I've had a chance to test 9758.
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    Bug - Fixed No Character pane in web browser

    I can confirm this is an issue with 9654/9655/9656 at least. I didn't notice a problem with 9652, but I may very well have missed the issue edgy is talking about. I didn't try 9653, as I didn't feel like building from source, and just grabbed things from the builds site.
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    I assume that's the modification you're talking about in #413, Winterbay? If so, I had a similar thing pop up during my last run. I really only started running this halfway through it, and commented out everything but tasty tarts and distilled fortified wine* - I was looking for a very lazy...
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    Bug - Fixed Delicious Comfit? incorrectly marked as multiusable

    While trying to use a handful of delicious comfit? earlier, I got an error message saying it was incorrectly marked as multiusable. I grabbed tradeitems.txt and fixed it for myself for now - so no worries there - but I thought you guys might like to know. This was with r9300.
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    Feature - Implemented "Previously Seen" doesn't always work with combat macros

    I see what you're getting at here, Jason... And yeah, I believe the [use] link was there (though I would have to check - and since I just ascended into HC, that's a bit tough). But here's the thing: I think when it comes to usability, most people would be interested in combat rounds, instead...
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    Feature - Implemented "Previously Seen" doesn't always work with combat macros

    Using build 8564. When adventuring normally, if you use a Spooky Putty Sheet, you get a "Previously Seen: You acquire an item: Spooky Putty monster" message after the last round of combat. This also works if you use a spooky putty sheet manually, and then let Mafia take over with running the...
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    Question to Users

    I have absolutely no problem with this... I just disabled adblock for the domain to help out. If the ads aren't enough, I could also see about mirroring some things for you guys to help out (sharing part of the traffic for the builds page or whatever else). Give the ads a little while, and if...
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    VIP Hopping! Quick clanhop to BAfH for all VIP room goodies!

    Fair enough. Any thoughts on adding the leader-swapping bit to that script? Either one should accomplish what I have in mind here... I should say, though, this isn't a feature I'd really use myself (well, I might if it was around, but I don't feel like I'm missing anything by not having it)...
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    VIP Hopping! Quick clanhop to BAfH for all VIP room goodies!

    Thanks for this, Bale... I've been using it for quite a while, and it makes things very convenient... But it seems one thing is missing -- the original intention of BAfH, rollover adventures. If there's any interest, I'd love to be able to call something like "bafh rollover" to just hop over...
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    bumcheekcity's Easy Snapshot Maker

    Hey, just something I noticed... I've got a couple telescope parts - but if I run the script while in BM my profile shows that I don't have a scope at all. How about recognizing if you're in BM, and not updating the scope if you're not able to use it? I have to imagine that won't come up...
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    bumcheekcity's Easy Snapshot Maker

    Yeah... I wasn't really advocating for that, it was more of a stream of consciousness thing, just thinking about different ways to solve the problem. I really don't know much, if anything, about how the discovery links are generated (or the map it looks to be pulling data from), so I can't...
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    bumcheekcity's Easy Snapshot Maker

    Discoveries have had links for quite some time... If you're talking about the wiki link update that I did for BCC within the past day or so, it's just the links for skills, familiars, Hobopolis/Slime Tube loot, etc. Basically anything that wasn't in the Mr. Store or Discoveries section. With...
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    Slime Tube Adventuring Script

    After updating to build 7874 just a little bit ago, I've been getting this error when I try to run this script: > call scripts/slime.ash [Covered in Slime] does not match anything in the status effect database. Bad effect value: "Covered in Slime" (slime.ash, line 233) Edit: After looking...
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    Get Slimy

    Yeah, I've had a problem with it a few times over the past few days... Which also brings up an issue with Mafia. When it hits the visit_url bit to check for updates, Mafia seems to hang. Being able to handle timeouts like that would be great - perhaps with a variable that designated if the...
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