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  1. VeeArr

    Feature - Implemented Tracking for Mechanical Songbird

    As far as I can tell, mafia currently has no tracking for the Mechanical Songbird dropping its intricate clockwork egg. Since the egg seems to have a chance to drop after ~150 combats with the familiar, it would be nice if this had a preference to track the number of combats the last egg drop...
  2. VeeArr

    Bug - Fixed Choice Overrides using Ezandora-Choice-Override render incorrectly

    Starting in r28944, relay browser choice overrides powered by Ezandora's Choice Override script do not render correctly. Instead of redirecting to a blank page and rendering on top of that, the UI for the choice renders directly over the inventory. Tested in multiple browsers, with the same...
  3. VeeArr

    Headhunter -- a relay script for finding shrunken head targets

    KoLmafia now contains the data needed to determine which characteristics a shrunken head will have based on its target's monster ID and your path. Headhunter is a relay script that allows you to search for monsters that will have certain characteristics when zombified. Whether you're looking for...
  4. VeeArr

    Bug - Fixed Mafia sometimes loses track of liver capacity modifiers when changing equipment

    I've once again come across an issue I've seen mentioned a few times before and had some time to do some investigation. I found that occasionally when changing equipment, mafia would lose track of my Liver Capacity modifiers and would then think I was overdrunk when I wasn't. Curiously, it...
  5. VeeArr

    Bug - Fixed get_related() returns incorrect pulverize data for shadow skin

    Mafia reports that shadow skin pulverizes to wads, but it actually pulverizes to powder. I'm not sure if this is due to other properties being incorrect, or if it's a special case. > ash get_related($item[shadow skin],"pulverize") Returned: aggregate int [item] twinkly wad => 750000 hot wad =>...
  6. VeeArr

    Bug - Fixed Using the replica Deck of Every Card via CLI causes an error state, even if successful

    A user in Discord reported that their automation was failing because cli_execute("cheat ancestral recall"); was producing an error state despite being successful. Updating the automation to instead use cli_execute("try ; cheat ancestral recall"); succeeds. I haven't run Legacy of Loathing...
  7. VeeArr

    Bug - Fixed Mafia loses track of which equipment can be used for CHEAT CODE skills

    This is possibly related to https://kolmafia.us/threads/mafia-cant-find-sweat-out.30600/ but what I've seen so far indicates it's probably a different issue. As with most equipment that grants noncombat skills, if you ask mafia to use one of those skills (e.g. via skill <skillname> in the GCLI...
  8. VeeArr

    Bug - Fixed Duplicate option for "unrefined mountain stream syrup" on HP/MP Usage tab

    Using Mafia r28713, both "unrefined mountain stream syrup" and "unrefined Mountain Stream syrup" are offered as MP restore options on the HP/MP Usage tab. Presumably this portion of the tab is built on the data in MPRestoreItemList, where this option is similarly duplicated...
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