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  1. V

    Feature Runaway tracking in WereProf

    (This is sort of half-bug, half-feature request?) When you're in Professor form in WereProf, normal runaway text gets replaced with "You flee to safety before your foe has a chance to hurt you" or "The most prudent course of action would be to flee from this monster, so that's what you do." So...
  2. V

    Bug - Waiting for Info Candy spadings

    Not sure whether to really call this a bug, but I went through and spaded most of the candy that mafia reports as having "unspaded" candy_type. Of those 31 items, * terra panna cotta is not a candy at all * hard rock candy is obsolete so I couldn't check * drippy candy bar I didn't want to pay...
  3. V

    Bug flyeredML no longer auto-correcting to under 100k

    When mafia's flyeredML variable is >= 100k, but you visit the Arena and it turns out that you aren't actually done yet, ... nothing happens. Didn't it used to auto-update the number to like 99999? If this was just a fever dream then I guess consider this a feature request? :P (This initially...
  4. V

    Bug - Fixed Nemesis quest progression counter not accounting for (longstanding) in-game bug

    Apparently (per the wiki) "There is an in-game bug related to this page. After retrieving the Epic Hat, you must talk to the guild class NPC twice to enable the menacing thug encounter." Mafia apparently does not realize this, and updates questG04Nemesis from step15 to step16 on the first time...
  5. V

    Bug Monster drops out of order

    This is super trivial but I noticed these dropped in a different order than mafia (and the wiki) listed them
  6. V

    Bug - Fixed Carnivorous Potted Plant kills not being recognized?

    Manually adventuring with CPP equipped and a combat macro set to autoattack, and noticed that mafia didn't seem to recognize that my CPP ate two enemies in a row
  7. V

    Bug Horsery and boxing daycare still show up in Maximizer during Bad Moon

    (even though they are unavailable)
  8. V

    Bug Maxmizer weirdness?

    Here's the situation: I ask Maximizer "sleaze dmg, sleaze spell dmg", and it suggests equipment for a total of 136 which includes the frat war outfit. I equip all those, run it again, and it sees no improvements. Now, I replace the frat war outfit with grungy bandana + pygmy briefs + kick-ass...
  9. V

    Bug Protonic Accelerator Pack not recognizing new ghost location when received while killing the previous ghost

    (This didn't matter until recently, because there was a longstanding in-game bug: If you put off your ghost-trapping until the next ghost was due, the protopack would fail to give a new location for the rest of the day. But CDM recently fixed that!) ...tried to attach screenshot but 5.3mb is...
  10. V

    Bug - Fixed wrong terrain for zone 134

    Currently thinks it's outdoors, but florist confirms it is indoors (for the orcish frat house (verge of war), in war hippy disguise) Thanks!
  11. V

    Bug - Fixed set lastAdventure to None when casting Calculate the Universe?

    When fighting a calc'd war frat, turns_spent is being incremented for the zone you were in previously. I think casting Calculate should set lastAdventure=None (and then reset it when done)? That's how Deck of Every Cards appears to work anyway ^_^ Thanks! <3
  12. V

    Bug - Fixed [LTA] Minor tracking issues (minion kill counting and giant trash quest completion recognition)

    Currently, in the "Which Door?" noncombat adventure (choice adventure number 1261), when you choose "Door #1" (the first option), _villainLairProgress increments by 5. It SHOULD be incrementing by 10 (despite the in-game text), per SSBB's spading a few months ago. Thanks yall!
  13. V

    Bug guild-opened Woods not acknowledged by canAdv

    Apparently the canAdv function just checks questL02Larva, but it's also possible (as in post-Community Service) to open the Woods via the guild (when questG02Whitecastle is changed from unstarted to started).
  14. V

    Feature Differentiate tool-wielding and tool-less gremlins in Time-Spinner's monster list

    Someone in the asscord mentioned that time-spinner gives access to monster IDs. Would it therefore be possible to identify which gremlin is which and modify the names in the dropdown accordingly? The relevant IDs are: erudite gremlin: no tool = 546; tool = 547 batwinged gremlin: no tool = 548...
  15. V

    Bug Maximizer: if (e.g.) full, effects from food sources get filtered out of the final list, even with "Show all" pref selected

    (Ditto for liver/spleen) The preference is currently listed as "Show all, effects with no direct source, skills you don't have, etc." (and shows up in the CLI as maximizerIncludeAll), so this feels like unintended behavior, but if that's not the case could the preference description be...
  16. V

    Bug - Fixed gnome +adv tracker mistakenly counting thumb ring +adv

    In browser: You walloped your enemy so thoroughly, thanks to your weighty thumb ring, that you actually knocked them back into last week.... guess this current fight didn't take any time! In mafia: Preference _mafiaThumbRingAdvs changed from 6 to 7 Your weighty thumb ring walloped...
  17. V

    Bug - Not A Bug Untradeable items marked as tradeable?

    At least, I guess that's why Doc's Special Reserve Wine isn't showing up at all in the mall? (not even as a blank space) Same thing for bowl of prescription candy (Auto keeps throwing errors when it's searching the mall and encounters those two items)
  18. V

    Bug - Fixed [AoSP] Hard Drinker (+10 liver) doesn't register when acquired

    Organ space doesn't update when you acquire Hard Drinker (but it does once you re-log or refresh session)
  19. V

    Feature Arrrbor day

    Could some reminder/spoiler text be added to the Arrrbor day intro adventure ("Timbarrrr!", choice adventure number 209)? They're not in the usual mus/mys/mox order Crotchety Pine: 2 trees -> +100% mus potion; 100 trees -> crotchety pants Saccharine Maple: 2 trees -> +100% mox potion; 100 trees...
  20. V

    Bug Passive skills in G-Lover

    Is there a way to whitelist non-G passive skills into being acknowledged by mafia in G-Lover? Here's a list of some, with skill #, if it helps: 158 20/20 Vision +10% items 38 Natural Born Scrabbler +5% items 5010 Overdeveloped Sense of Self Preservation +20% init 170...
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