Would you be able to to put free runs, banishes, & instakills in a separate section (or group them)? I'm finding it difficult to keep track of all of my available uses in aftercore as the Resources section is filled with a bunch of random stuff.
Yeah that's because mafia tracks those monsters as 'factory worker (male)' and 'factory worker (female)' to prevent ambiguity but those names don't match the kol name. Since that information isn't stored for cheesefax when mafia loads the xml the name doesn't match and that entry is ignored...
You should call can_faxbot(monster) before trying to fax anything:
> ash $monster[factory worker (female)].can_faxbot()
Returned: false
There are a number of monsters that are in the fax network that aren't exposed in the xml file the faxbots are providing so mafia won't be aware of...
I updated batfactors.txt to have basic support for A New Habit, it doesn't know about the stat gain but should allow it to be cast now if you have turns of Habituated.
Quantum Movement's image quantummovement.gif is missing from the skill record.
I also checked the other 3 skills with missing images (Gingerbread Mob Hit, A New Habit, & Hugs and Kisses!) but all of those are the placeholder image in kol so nothing to do there.
If you go to the SongBoom™ BoomBox choice adventure (#1312) and select a song when you have 0 selections left boomBoxSong is incorrectly updated to whatever song you picked. Visiting the choice adventure again will correct the setting.
When picking any song (including your current one) when...
I figured out the banished element issue:
kolmafia\svn\balefull-raidlog-parser-branches-master>svn diff
Index: relay/clan_raidlogs.ash
===================================================================
--- relay/clan_raidlogs.ash (revision 3)
+++ relay/clan_raidlogs.ash (working copy)...
Just a heads up that there is an existing Conspiracy Island script (however I can't comment on how well it functions) http://kolmafia.us/showthread.php?17749-autoConspiracy-ash-Automates-daily-Conspiracy-Quest
Is there anything preventing multiple sixgun usage in a fight? I have a consult script using batbrain where I tell it to use a porquoise-handled sixgun then in a later round attack_action() returns a hamethyst-handled sixgun and the combat aborts due the second sixgun being unusable.
Probably not, you may want to check out cc_ascend as a replacement (but be warned it's probably more suited for high gear\skill accounts).
http://alliancefromhell.com/viewtopic.php?t=6363
https://sourceforge.net/projects/ccascend/
None of the fantasy realm +rubee effects or boss requirement effects can be wished for (I just verified):
* Fortunate, Son
* Faerie Fortune
* Heroic Fortune
* Fantasy Faerie Blessing
* Brewed Up
* Poison For Blood
* Fantastical Health
Maybe another google sheet for effects spading?
I think there's an issue with the coinmaster, looks like The Pokemporium is appearing twice and G-Mart isn't appearing in the list at all. Acquiring items does seem to work though.
> coinmaster to_coinmaster( "G-Mart" )
Invalid coinmaster command.
> acquire gin and ginger
Verifying...
maximize with +switch attempts to equip a familiar and aborts in pokefam:
> ash my_path()
Returned: Pocket Familiars
> maximize adv, +switch Disembodied Hand, +switch Trick-or-Treating Tot
Maximizing...
64 combinations checked, best score 35.00
Taking Trick-or-Treating Tot the...
They were bundling bloatware in with open source application installers for a while but honestly I'm not sure it seems like github cannibalized most of their user base years ago so there's probably a lot fewer people left around using the service to complain.