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    Bug - Fixed Drop Rates for Bubblin' Caldera

    Forgive me if I've missed something obvious, but is there any particular reason <1% drop rates can't be displayed? Do you store the values as int or something?
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    RandBot -- a randomized clan buffbot

    So I was typing up a nice detailed post about how I forced the script to run while not in aftercore but it only cast 1 buff, then went to check and see what my buffs were and discovered that all 6 of the unlimited cast buffs were self only. Knew it had to be a stupid mistake on my part :)...
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    OCD Inventory control

    Just wanted to check in before I do anything I might regret: is there anything actually dangerous about running this script in ronin/hardcore, or is that just a safeguard to stop people accidentally getting rid of items that may be difficult to acquire in-run? Because I'm not particularly...
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    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    If I have somehow offended with my bluntness, I apologize. I tried my best to present how I see the issue and what I would like to see done, and hoped I would at minimum get a response saying why you don't want to do this. Is it too different from the original post, and as such a mistake to...
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    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    So I love this script, and the semi-rare in particular has been working out really well, but I've run into a problem with the lights out portion. It appears to have gotten stuck upon completing the Conservatory room for Stephen, and if I just let it do its thing it will continually return to...
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    Bug - Fixed Ability to not display some consumables (specifically Bounty foods) in Item Manager

    So, status report and modified request. Posting this here because I'm not sure if it's different enough to warrant its own thread. Status: The Food and Booze panes of the Usable section in the Item Manager still behave as reported before i.e. with 'no create' unchecked, they will display...
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