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  1. ckb

    New Content Support Heartstone

    The % is the modulus operator. So it gives you only the remainder value from 0 to 4. So a blank string length() = 0, and a full length() % 4 = 0. length("") = 0 length("T") = 1 length("TAPE") = 4 length("TAPE") % 4 = 0
  2. ckb

    New Content Support Heartstone

    Try: (length(get_property("heartstoneLetters")) % 4)
  3. ckb

    Bug - Not A Bug _clubEmTimeUsed not being counted

    This works just fine for me in my scripts. [1] The Outskirts of Cobb's Knob Encounter: Knob Goblin Barbecue Team Round 0: ckb1 wins initiative! Round 1: ckb1 casts SEA *DENT: TALK TO SOME FISH! Round 2: your opponent becomes some fish! Encounter: fish Round 2: ckb1 casts SAUCY SALVE! Round 2...
  4. ckb

    New Content Support Heartstone

    Also: Banishmanager for Heartstone: GONE
  5. ckb

    Feature Request - Peridot display in relay browser

    Here is a super ugly relay script that should do what you want. This might be easier than clicking through all the main map zones to find an open location. You could also make this prettier and better by adding more location details or a white list / black list, depending on what you might want...
  6. ckb

    Feature Request - Peridot display in relay browser

    I feel like this request is involved and complicated for what you are looking for. You might be better served by a relay script that lists and links all locations you can go to that have not yet been peridot-ed. I can envision a list of all locations that checks if it has been used by peridot...
  7. ckb

    Feature Identify combats from NCs

    The location will be [none] for some of the skill-based NCs that lead to fights, but not for the adventure based ones. This includes Peridot and Map the Monsters, as well as normal adventures in the Airship, Castle, Mer-kin Elementary School, etc. All of these fights are strange singular...
  8. ckb

    Feature Identify combats from NCs

    [partial] List of NCs that lead to fights: Random Lack of an Encounter, 182/1 The Case of the Closet, 399/1 No Rest for the Room, 400/1 Raising Cane, 401/1 Doing the Maths, 1103/? Travel to a Recent Fight, 1196/? It Hasn't Ended, It's Just Paused, 1324/5 Burning Leaves, 1510/? Leading Yourself...
  9. ckb

    Feature Identify combats from NCs

    It would be very useful if Mafia could identify when a combat / fight came from a Noncombat. NC fights (like those from Peridot or NC choices in some locations) work differently, especially with respect to BCZ: Refracted Gaze (that is, it does not work at all). Identifying when the fight you...
  10. ckb

    New Content - Implemented Max inebriety conflicts between 2026 standard gear and Mafia Pinky Ring

    AFAK, Custom outfits are KoL side things, and are just a list of items that get equipped, so accessories do not get placed in specific slots. Custom outfit also do not store settings on customizable equipment (like crown of ed, backup camera, retrocape, parka, etc.).
  11. ckb

    Bug - Fixed You are too drunk to continue

    Changes made in r28855 hopefully fix this
  12. ckb

    Bug - Fixed Max inebriety changes when equipping Red Roger's red left hand

    Changes made in r28855 hopefully fix this
  13. ckb

    Bug genie monster resets location

    More digging and I find in FightRequest.updateRoundData() // If this was an item-generated monster, reset KoLAdventure.setNextAdventure(KoLAdventure.lastVisitedLocation); And this seems to change nextAdventure when the fight starts, but is shouldn't for a genie fight I can comment...
  14. ckb

    Bug genie monster resets location

    Looking at this more, GenieRequest.java does this for a fight: if (responseText.contains(">Fight!<")) { Preferences.increment("_genieFightsUsed"); KoLAdventure.clearLocation(); EncounterManager.ignoreSpecialMonsters(); RequestLogger.registerLocation("genie summoned...
  15. ckb

    Bug genie monster resets location

    Fighting a 'genie summoned monster' should keep location==none, but it does not. It resets when entering the fight. Preference _genieFightsUsed changed from 0 to 1 Preference lastAdventure changed from The Coral Corral to None [30] genie summoned monster Preference lastAdventure changed from...
  16. ckb

    Bug - Fixed Max inebriety changes when equipping Red Roger's red left hand

    This does not happen for me. Perhaps this is related to this issue: https://kolmafia.us/threads/you-are-too-drunk-to-continue.29307/
  17. ckb

    New Content - Implemented October IOTM: Blood cubic zirconia

    These are in defaults.txt, not dailylimits.txt - because technically there is no limit. Try 'prefref bcz' in the CLI. This just tracks the number of times the skill has been cast so you can calculate the substat cost using a table or map such as that in...
  18. ckb

    New Content - Implemented October IOTM: Blood cubic zirconia

    Confirmed that Sweat Bullets does not increment on Bosses (but surprisingly Blood Geyser works) Encounter: Baron von Ratsworth Round 0: ckb1 wins initiative! Round 1: ckb1 casts BCZ: BLOOD GEYSER! Preference _lastCombatActions changed from to sk7571; Round 2: You lose 37 Beefiness Preference...
  19. ckb

    New Content - Implemented October IOTM: Blood cubic zirconia

    I went with Option 1A. On a side note, after looking at all the different property names I would like to tear it all down and start over with a more consistent naming convention. I choose "_bczSkillNameCasts", but there are so many variations there did not seem to be a correct choice between...
  20. ckb

    Bug - Fixed Mafia loses track of which equipment can be used for CHEAT CODE skills

    This looks like a replica of https://kolmafia.us/threads/mafia-will-attempt-to-use-replica-powerful-glove-and-fail-with-poweful-glove-in-inventory.30645/
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