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    Bug - Fixed Wardrobe-o-matic prefs don't update when used

    https://github.com/kolmafia/kolmafia/pull/2095
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    BeachComber - fast and efficient beach combing

    Huh, I missed the notifications. You're further ahead than me for the rare tiles funny enough. I've found only 335, and that's including the hoarded ones. Sand: 949,500 Uncommon Sparkle: 48,548 Unknown tiles: 1,094 Combed: 1,058 Castle: 512 Rare Sparkle: 335 Unknown tiles not on rare beach...
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    BeachComber - fast and efficient beach combing

    Hmm, comparing both datasets. We have 41 beaches that likely have a hoarded rare we're unaware of yet. Number reached by filtering out the minutes that contain a known rare, and the minute contains a combed or unknown sparkle as per my own dataset. I have about 900 beaches with unknown tiles...
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    BeachComber - fast and efficient beach combing

    So I parsed your data and compared it to mine. Matched UNCOMMON_SPARKLE: 45874 Irrat has COMBED but Vera has UNCOMMON_SPARKLE: 1674 Irrat has UNCOMMON_SPARKLE but Vera has nothing: 1066 Irrat has COMBED but Vera has RARE_SPARKLE: 846 Irrat has MYSTERY_SPARKLE but Vera has UNCOMMON_SPARKLE: 86...
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    BeachComber - fast and efficient beach combing

    Ah yep. I think you're using terms that I don't fully understand myself. So I'll just post what my scraper outputted for today Rows hidden by waves: 2, rollover will expose a row Turns Spent: 599 Tiles combed: 75 Combs wasted: 524 Sand: 943,924 Uncommon Sparkle: 45,501 Unknown tiles: 10,004...
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    Bug - Fixed lastTrainsetConfiguration incorrectly reset during initialization

    Alright, looked into this briefly and I think its because a free fight can move the trainset, but its free which we didn't take into account. In my head, it goes 1. You reconfigure, mafia tracks that 2. You do a free fight, trainset moves. Mafia tracks that. 3. You visit the workshed, trainset...
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    Bug - Fixed lastTrainsetConfiguration incorrectly reset during initialization

    As the author of the trainset code, I feel like this is intentional. https://github.com/kolmafia/kolmafia/pull/1344 Unfortunately I am on my phone and apparently I wasn't speaking plain English in the description. Perhaps if you can prove that a test is wrong? It might just be that there's...
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    Feature - Implemented Relogging to improve ping

    Yeah, I am probably wrong. I think they may have changed the backend stuff again, my ping has been remarkably consistant. In discord, people were reporting login issues after rollover, being logged out after they had logged in. But I also noticed this problem on a non-mafia script which only...
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    Feature - Implemented Relogging to improve ping

    I'm not sure but it feels like we might need to actually log out now, instead of just doing a fresh login. I'm getting logged out errors whenever I time back in.
  10. I

    Feature historical_price does not update on mall extinct items, can not load -1

    Actually, looked at the script in question. Putting it at 0 may actually break libram. libram expects it to be -1 if its mall extinct.
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    Feature historical_price does not update on mall extinct items, can not load -1

    Ah, I hadn't considered that aspect. Probably should be reset to 0 then, which should sort that out. I find it interesting that mall price and historical price differ in that aspect, unreasonably so in my opinion. Although -1 makes sense, I don't see a real reason we can't use 0. Historical...
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    Feature historical_price does not update on mall extinct items, can not load -1

    Yeah, I'm aware of the coldfront stuff. Which is where I'm pulling data for the volume etc. The main difference is that this is distributed as a file so that individual users are not hitting coldfront. I think the main difference in your perspective with mine, is that I'm thinking in a...
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    Bug - Fixed appearance_rates(location, false) doesn't take combat modifiers into account

    So appearance_rates.none will reflect the chance of hitting a non-combat, which makes sense. What doesn't make is the difference between these two outputs. I am running -25 combat. > ash appearance_rates($location[The Jungles of Ancient Loathing], false) Returned: aggregate float [monster]...
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    Feature historical_price does not update on mall extinct items, can not load -1

    Is this a bug or feature? This is marked as a feature rather than a bug as this could be intended behavior, just that it hadn't considered a future with mall extinction. First Issue When an item is mall extinct (or only 4 is available), then mall_price will return -1 Edit: I was wrong, an...
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    BeachComber - fast and efficient beach combing

    Yeah, let me know if you're interested in making that mafia pr otherwise I'll eventually do it in the next week or so when I'm feeling inspired. I feel like this should be pretty simple, and easy to make tests for. The grandpa text always triggers and isn't special the first time. So getting...
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    BeachComber - fast and efficient beach combing

    Oh! I see what you mean, yeah. That does sound somewhat important.. I'll mark it as a draft for now, detection of the state should be as simple as listening to grandpa, or detecting a twinkle on the beach. I'll leave the PR as a draft until we get that sorted.
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    BeachComber - fast and efficient beach combing

    I'm not sure what you're referring to here. When I say "sand" I mean sand that doesn't have a twinkle. The common & rare does. And yeah, I see twinkles in my script and I don't assume there's more to twinkles or not than is known. I use the twinkles to identify comb targets.
  18. I

    BeachComber - fast and efficient beach combing

    https://github.com/loathers/combo/pull/29, although pending approval
  19. I

    BeachComber - fast and efficient beach combing

    Because I had some power cuts, this isn't as reliable as I like. I didn't auto restart the bot. But firstly, tiles are not reset at rollover. I also believe that waves don't reset them, though I never verified it. The uncommon sparkles are confirmed to have reset on the minute mark. I didn't...
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