The "apathetic" mood is an empty mood which you cannot edit. Start a new mood by clicking "New List" and give your new mood a name. Then you can edit it.
I was actually thinking of something a little more complicated. If the mall price is min price (100 or twice autosell) then take autosell. Otherwise take mall.
Great script, thanks.
One thing I noticed is that it takes the mall price for items, even if said items are sold at min price. The problem is that to sell these you'd have to invest quite a bit in advertising, and I think most people just autosell them. Maybe the autosell value for those should...
Would be nice if it printed how many adventures it did and how many it still has to do
I found adding this quite useful:
if( verbose ) print( "Adventure " + (total_adv - adv_to_use + 1) + " out of " + total_adv , "blue");
Today this stopped working for me.
Calling chamois.ash either from mood or directly does nothing.
Edit: I'm not sure how it worked before, as I just looked and it wasn't set right. Anyway, now it works.
Quite an odd one:
Restoring HP! Currently at 244 of 629 HP, 180 of 618 MP... Target HP = 504.
Casting Lasagna Bandages 13 times...
You gain 245 hit points
Lasagna Bandages was successfully cast.
Using 1 scroll of drastic healing...
Finished using 1 scroll of drastic healing.
Restoring MP...
Yes, I noticed that, I believe it was chanced from logout to "log out". The problem I mentioned might not be active now, but I'm still using the relay link from habit I guess. It's also nice to have the relay window show a log out though.
Nice script, thanks for sharing.
It would be even nicer if you went into the ascension log and added which ones already have a 90% run associated. That way it would also help with some trophy, but that might be beyond what you want to do.
I'm definitely using it. I found that when log out from mafia it sometimes stays logged in. It never happens if I use the link.
I'll use Bale's solution, thanks.
Since there are now many more ways to pass the mariachis other than a bone rattle, and one usually gets one of the other drums while adventuring (at least I always do), maybe a broken skull is no longer a requisite?