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  1. gausie

    Feature Tracking zone types for the Cold Medicine Cabinet

    Basic support for this has landed, and you can run `cmc` to see what your expected pill is. I want to expand on the information in that readout when I have time. I imagine it will occasionally be wrong as we iron out combats that should be excluded.
  2. gausie

    New Content bottled Vampire Vintner the October 2021 IotM

    We now track the "charge" of the vintner. The only thing left to my mind in supporting this is to keep track of the types of damage dealt in vintner combats. This is quite difficult, as the damage tracking code we have used for over a decade strips all the elemental source data as its first...
  3. gausie

    Feature Tracking zone types for the Cold Medicine Cabinet

    So something like this? https://github.com/kolmafia/kolmafia/pull/914/files#diff-f07b31e0b504b71dde351351f48dd71300f98c1426d582a66523936abfca2373R4389-R4406 I'll write tests imitating the example and expected outcome of what scotch posted above in due course. This also does left newest right...
  4. gausie

    Feature - Rejected current_pvp_stances().count() == 0

    Going to mark as Won't Fix - please feel free to parse the info page in your script. It might be possible to do what you're suggesting in a way that works for the codebase, but it might be better to discuss that in the comments of the PR you make rather than here for now.
  5. gausie

    Proposal: Remove "decorated" tabs

    Good point! I'll make a PR
  6. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    So the base weight for the Mad Hatrack is equal to the power of the pants, or 1 with no pants equipped? That's not on the wiki strangely.
  7. gausie

    Bug - Fixed Meaning of __requestSandwichSucceeded changed?

    Have added a fix for this here: https://github.com/kolmafia/kolmafia/pull/900
  8. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    The wiki says that no hat means there is no buffed weight cap?
  9. gausie

    Bug - Fixed maximizer recommending I cast skills I can't actually cast

    This might also be due to my max cast refactor. Sorry if so. I can't really work on a fix this weekend.
  10. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    Right so we just need an unequipped hatrack to max at 1? Easy
  11. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    So amphibian sympathy doesn't affect it?
  12. gausie

    Bug - Not A Bug r26560 - Scripts menu missing user scripts

    If you really think this is better than adding bookmarks, ok.
  13. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    Right but that doesn't really explain "KoL = 1 KoLmafia = 15" for it. I need more information on your account state at that time.
  14. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    So weight is calculated normally by square rooting the experience
  15. gausie

    Feature Ctrl+K search pop-up

    I'd love scripts installed from git/svn to be able to define "entrypoints" in some sort of manifest that can automatically add to the Ctrl-K menu. For example, a farming script could insert into your Ctrl-K menu descriptive actions like "FarmScript: Run farming" "FarmScript: Show me lifetime...
  16. gausie

    Bug Failed to equip familiar equipment

    If your crystal ball was equipped on another familiar, why did "inv crystal" show miniature crystal ball? I thought it just checks your inventory
  17. gausie

    Bug - Fixed Familiar weight mismatch on Mad Hatrack & Homemade Robot

    Homemade Robot is now covered. You may need to manually set your homemadeRobotUpgrades pref to see that reflected. How is Mad Hatrack weight calculation different from other familiars?
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