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  1. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Here's a tavern solver for you. boolean bcascTavern() { if (checkStage("tavern")) return true; if (!checkStage("spookyforest")) return false; levelMe(14, false); visit_url("tavern.php?place=barkeep"); setMood(""); while (true) { int faucet = 0...
  2. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Oh! I never realized that there was a between battle script. *blush* Thanks for pointing that out; I'll take a look. Also, I had three unrelated things to say, so I made them separate posts. I'll smush them all together next time if that's the preferred communication style around here.
  3. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I'd also like to suggest two features for this script, if you have the time to add them and think they're good ideas: * Allow a user-configurable script to be called when some user-configurable minimum amount of meat is hit. This could get called during bumAdv or whenever you needed to check...
  4. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    cli_execute("goal clear"); setFamiliar("itemsnc"); while (my_basestat($stat[Moxie]) < sMox) { if (item_amount($item[dance card]) > 0) { use(1, $item[dance card]); adventure(4, $location[Haunted Ballroom]); } else { cli_execute("goal set 1 dance card"); //We can't use...
  5. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    //Set to turn the wheel. 134 is the initial and 135 subsequent visits. set_property("choiceAdventure134","1"); set_property("choiceAdventure135","1"); if (!contains_text(visit_url("pyramid.php"),"pyramid3b.gif")) { if (item_amount($item[carved wooden wheel]) == 0)...
  6. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I fixed a few issues with the script and have just attached my modified version of 0.10 here. If you like these changes, please incorporate any and all of them into your script. They made my day 1 go a lot more smoothly. The changes are: * Check toot and use the letter. * Remember to talk to...
  7. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Quick fix: In bUMRATS_lairitems, you should remove the special character from "meleegraTM pills" and just write "meleegra pills". It incorrectly thought I didn't have any.
  8. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    The bat hole logic can get stuck in an infinite loop. If I don't have enough myst to equip the air freshener, then it won't let me adventure in guano junction, and it just loops infinitely trying to use a clover.
  9. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Also, I just started a new ascension, and the script spent all 40 adventures in the outskirts of the knob, despite getting the encryption key within a few turns. Is that to be expected or was there something I needed to do before running the script?
  10. picklish

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    This is fabulous. Out of curiosity, do you use any public source control repository for your scripts (e.g. github) or is this the only place you post them? I only ask because being able to automatically pull the latest version makes it so much easier to stay up to date, rather than having to...
  11. picklish

    Mall manipulation functions

    Hehe...good point, peterbones. That thought had crossed my mind earlier, but when I sat down to write it, it slipped my mind.
  12. picklish

    Autogenerated Map Set

    Ah, I see your problem. You're probably using Windows? Since KoLmafia handles item names sans trademark, I'll just strip them. Let me know if the new zip file works for you. :)
  13. picklish

    KoLmafia & Stasis

    Re: Stasis & Combat Control & access to HTML output My original statement of "why did you write any ASH functions" and most of my worry comes down to this. If KoLmafia has wrappers built in, then everybody can use the same API, can share scripts, and can know that the API will continue to work...
  14. picklish

    Mall manipulation functions

    Re: Stasis & Combat Control & access to HTML output You really only need O(max price you care about) compares. If you wanted to be assured that mafia would buy from the right store and no more than that price, then you would just need another O(number of users) compares to grab that number as...
  15. picklish

    KoLmafia & Stasis

    Stasis & Combat Control & access to HTML output Fair enough. I'm really just trying to voice some concerns, I guess. It does seem to me though that this whole thread has morphed into general feature request territory. The visit_url and stasis discussion aren't related to internal data either...
  16. picklish

    KoLmafia & Stasis

    Stasis & Combat Control & access to HTML output By that argument, why did you write any ASH functions at all? Why did we need anything more than visit_url/contains_text and the few Miscellaneous (by the ASH reference grouping) commands? It's not just more user friendly; it's abstracted. There's...
  17. picklish

    KoLmafia & Stasis

    Stasis & Combat Control & access to HTML output Whoa. I'm nowhere near being able to stasis, so it's interesting to see how one might implement it. Raw URLs make script writers cry, not the servers. On that note, I don't know where you developer folks are going with this, but I'm going to...
  18. picklish

    Autogenerated Map Set

    In answer, the contents were chosen because I already had the parsing infrastructure to parse all available items, which is why there aren't any effects, skills, outfits, or familiars. ;) 1) Yeah, I forgot to include familiar equipment as a part of equipment. I can add familiar weight as well...
  19. picklish

    Data entry: would it be possible to make it internal data?

    Thank you! That's great! :D
  20. picklish

    Data entry: would it be possible to make it internal data?

    I think I found a bug with loading certain kinds of maps in a function. It seems that in some cases, map values don't fall out of scope like they should. I've attached a self-explanatory repro case. For what it's worth, I tried reproducing this with a float[int] map and it didn't work. Perhaps...
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