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  1. HippoKing

    Feature - Implemented Buff rebalancing to ignore AT buffs

    This would be perfect, far more useful than the idea I originally posted.
  2. HippoKing

    Feature - Implemented Buff rebalancing to ignore AT buffs

    While slimetubing I've started wasting huge amounts of MP rebalancing Ur-Kel. I'm going to mess with the mood thing to fix it, but I think there are some decent ideas in this thread and it never actually got shot down so I'm bringing it back from the deep.
  3. HippoKing

    Feature - Implemented Harpoon! is now working on land

    A clannie just tested this for me, no Summon Leviatuga out of water. And it may be 40MP, but a 40MP panic button is something I'd like to have available - especially now the fax is in place I thought being able to kill anything from any level from turn 1 might be handy.
  4. HippoKing

    Feature - Implemented Harpoon! is now working on land

    I doubt it does (since it calls a sea monster to help you) but Summon Leviatuga could actually be a very useful skill in-run (it'd OHKO everything).
  5. HippoKing

    Slime Tube Adventuring Script

    Just checking in to say that I've been using this for the past few days (wth the modification posted above to improve the spleen collection) and it's the best thing ever. Thanks a lot.
  6. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    To the guy with the detuned radio problem, turn on 'buy items from NPC stores'. Almost nothing in this (or any other turn burning mafia script) will work well without it.
  7. HippoKing

    Feature - Implemented VIP room tree

    I'm not sure it needs to tell you that it's doing it. It seems slightly unnecessary to have it logged, since there is nothing I can really do with that information.
  8. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Could you put down spanglerack as a possible fairy type? I can envision myself using my faxes manually each day before starting the script. edit: Also, I've never had it run out of meat and I have no +meat passives. What are you guys doing? Maybe it's because I've generally been manually...
  9. HippoKing

    bumcheekcity and hippoking's Rollover Management Script

    I've been neglecting this pretty heavily since the addition of the Daily Deeds and Modifier Maximizer removed most of its reasons to exist. Still, I'm willing to release another version if anyone wants to put together a fairly comprehensive list of things people would like to see (so I can...
  10. HippoKing

    Feature - Implemented Hatrack Hat Tracking

    There's already quite a lot of support for the Hatrack in Mafia, but the major missing one at the moment (thanks to the fax) is the Spangly Sombrero. Would it be possible to get the info on these updated? I realise the title is kind of useless but I really enjoyed typing that.
  11. HippoKing

    Feature - Rejected Logs

    The session logs as they are contain all the detail you need (at least once you've turned on familiar action logging). After that, I really think it should be up to you to parse them into whatever format you'd like: even if you have no knowledge to start with, it really isn't too challenging if...
  12. HippoKing

    Feature - Implemented Fax Machine decorator and error checking.

    I'd love it if the fax machine, when clicked, showed the last monster loaded (hit the clan activity log for this info). However, since this could theoretically change between the hit and you checking it, it'd be nice if after receiving the fax, there was a hit to the description page which...
  13. HippoKing

    Feature - Rejected add a counter for the maze of sewer tunnels

    It's mostly useless, and fairly complicated. That seems like reason enough. If you don't think it's complicated, think about when you'd have reset it. Do you keep searching to see if the dungeon has been reopened? Do you maintain a seperate counter for each clan the player is in?
  14. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I just had it die while trying to unlock the Palindome since it didn't have 60 mysticality. The maximize statement failed (I couldn't equipped the Fledges) and then it went into an infinite loop.
  15. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I found the problem with the Gremlins getting attacked when they should be stasis'd: } else { if (my_hp() < 100) { return "cast lasagna bandages"; } else { switch (my_class()) { case $class[Disco Bandit] : return "skill suckerpunch"; break; case $class[Accordion Thief]...
  16. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Could you also make it change off the the HeBo when you have Everything Looks Yellow? No reason to use it when you can't use the ray.
  17. HippoKing

    Feature - Implemented Slimeling tracking improvements

    Slimeling creep The slimeling tracking adds the average value of items with a power that is not a multiple of 10. A charge is removed when the slimeling attacks. This can lead to a build-up of 'ghost' charges that cannot be removed because they are not inside the slimeling. This is only a...
  18. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Turning in 9 pink clay bead... Turning in 1 purple clay bead... Turning in 2 green clay bead... Turning in 3 bullet-proof corduroys... Turning in 5 round purple sunglasses... Turning in 6 reinforced beaded headband... Turning in 2 hippy protest button... Turning in 1 Lockenstock™ sandals...
  19. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Maybe at runtime you should have it read the mafia "buy from NPC stores" preference and whine if it's off. It would stop a lot of the error reports you're getting. edit: Gremlin stasis seems to only work for one round - [1030] Out By that Rusted-Out Car Encounter: vegetable gremlin Strategy...
  20. HippoKing

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    There is something really weird with yellow ray handling around the Palindome. My last try, salient points: 1) Trying to make a pumpkin bomb since I must be on a 100% run (I'm not) and then using the HeBo anyway. 2) Changing its mind about the monsters being right or wrong 3) Not changing off...
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