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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Possibly? I sincerely hope I'm only loading once as often as necessary. If you're having an exceptionally bad day (no promising squares, all immediate free resets) then I expect it to be at most 2 adventures/visit. Please let me know if this is not the case. The honest answer is the Reddit...
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    I know. What I mean is the current version should provide lifetime logged statistics at the end of each session, and the raw data used to calculate this (ints-only, exact) is stored under data/pjbminer_data.txt. This is your data, so you don't have to rely on me to tell you how well the script...
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    xKiv, I really appreciate that feedback! I hadn't considered it, but this is what I got in analysis: Choice: choosing to mine a 3rd-row promising square. In that case, you must have gotten 2 whammies/healing crystals... so the balance for a new Square in row 3 is one of the following: 1.5...
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Oh huh. That's actually the same process! Since we're doing exactly the same thing, I don't expect the gold/adventure return to be significantly different. On the first day of logging, I'm not seeing anything amiss; after 200 adventures (starting with a 50-adventure dry streak), I'm getting...
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Hm. Considering adding support for Object Detection. The lazy way to do it would be to use Object Detection to select squares in new mines that would otherwise blackout; if there are sparkling squares in the second row, mine underneath those instead of randomly.
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Oh my, good thing I haven't started any logging yet. Found and fixed a bug that leaks turns--after the free reset, I forgot to make mine() call itself to spend the adventure mining. Leaks somewhere around ~30% of turns, I noticed. Autosold all the golds (24) and got 472800 meat from 80...
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Oh! Derp. I put it under a scripts folder. Thanks! svn checkout https://github.com/AllenTuring/KoL-MineVolcano/trunk
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    I'll start formal logging to compare. But I suspect it's a good idea to restrict mining to promising squares in the first two rows, because those have a higher likelihood to contain gold than promising squares in the velvet zone (1.5/9 = 16.7% vs 1.5/15 = 10%)
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Gitattributes is for git only. I deleted it anyway. Github should support SVN, will be posted shortly. Does anyone know how to do this? They say SVN checkout should work. Now that I've run it more, I'm seeing around 3.9K/turn. Will start formal logging.
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    New lightweight Volcano Mining Script! No Object detection! ~3.45K/turn.

    Rate update: this script generates 3560 meat per adventure. Optimize your diets with houeland. Try it now! svn checkout https://github.com/AllenTuring/KoL-MineVolcano/trunk New to Mafia? - Download the latest build of Mafia: http://ci.kolmafia.us/ - Run it and login - Open the "Graphical...
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