Search results

  1. I

    Feature Sync prefs to KoL notes section?

    I'm likely a little different from most folk, in that I regularly play from multiple locations. this is vaguely annoying as various prefs don't work well because kolmafia doesn't have a way to know what the status of them are, and even beyond that it's painful to have to update settings...
  2. I

    Feature - Implemented "modernize" item manager tables

    Thanks! I will play further with it tonight.
  3. I

    Feature - Implemented "modernize" item manager tables

    Also for those, min level requirement. I can live if this is below the cut-line and doesn't make it, but it would be very helpful when sorting. Thanks!
  4. I

    BatMan Relay -- more info, less clicking

    I've been trying to use this, and I think I have the latest version of all the various requirements - but I'm getting an error when doing fights, "Unknown variable 'smack' (fight.ash, line 96)". My cursory searching of the thread didn't find anything... I'm running kolmafia head (now... r11038)...
  5. I

    New Content - Implemented PVP Revamp

    Maybe then "swagger" does "random fights to gain swagger", defaulting to flowers, "swagger flowers" and "swagger fame" do the appropriate things, and "flowers is an alias to "swagger flowers"? Also, why won't flowers be worth it in a week? because of the presumed change in the minigames? I...
  6. I

    New Content - Implemented PVP Revamp

    One command I used to use, and now don't, is "flowers" - would folk be alright with me tweaking that to work again? What I had used it for is an easy way to burn my pvp fights to get flowers. Now I see it as an easy way to burn my pvp fights to get swagger, by attacking a random opponent (while...
  7. I

    Feature - Implemented Add effect() text function to modifier_eval()

    Slyz for the win! Saves me from a much slower, painful process trying to work this out...
  8. I

    Feature - Implemented Add effect() text function to modifier_eval()

    seems interesting. I'll take a stab at it, if no one else starts working on it from the bump.
  9. I

    acquire doesn't get hermit items?

    Aah, the second! Well, then, my bad. :) Indeed, once I checked that checkbox, all was well in the world and the hermit was properly looted. sigh. I suspect I will never get a handle on all the prefs. Thanks!
  10. I

    acquire doesn't get hermit items?

    Aah, interesting. it was long enough since the change I had expected all remnants of the old-style hermit pillaging to be gone. Fair enough! I'll take a stab at it. :) it makes all kinds of useful things "just work" - I originally ran into the problem trying to create a meatcar.
  11. I

    acquire doesn't get hermit items?

    I ran into this today where I couldn't use acquire to get a hermit item (sweet rims, in particular). I have both a permit and a worthless item. I started poking around the code, but figured I'd ask first before trying to change anything, as this seems like a fairly deliberate choice, to not be...
  12. I

    Bug - Fixed Cyrpt details not showing up in relay browser

    Fair enough - I didn't do that because there's still a chance someone started adventuring with another KoLmafia instance and cut down on some of the evil levels - I don't believe we'll get the right values then without using the evilometer. I.e., even if we know the evil levels, there's no...
  13. I

    Bug - Fixed Cyrpt details not showing up in relay browser

    I was happily adventuring on, and started doing the cyrpt - and noticed that the evilometer info wasn't showing up on the side. After some poking around in the code, it looks like the evil level of the various areas only gets properly set if kolmafia sees you get the evilometer. I could have...
  14. I

    Bug - Fixed added hippy bongo drop rate

    Ah, fair enough.
  15. I

    Bug - Fixed added hippy bongo drop rate

    Dunno why (not yet spaded?), but the hippy bongo drop rates weren't set. Per the wiki, they're 5% - attached patch adds them. Patch against r10906, builds/runs (unsurprisingly, considering no java changes, but still...). :) My apologies if I should have titled this a "feature" and not a bug...
  16. I

    Feature - Rejected Evil Eye tweaking for speed

    have evil eyes in defiled nook get auto-used on drop While I think this is helpful, I could see some concern/disagreement - so rather than patch first and ask later, I figured I'd ask first this time. :) Since there's no use for evil eyes other than to speed through the crypt/defiled nook, I...
  17. I

    Feature Named Choice Adventures

    Sweet! thanks for taking a look. Problem was the new hidden temple adventures I added in a separate thread - I converted them over in the build I have running locally, but didn't reattach a patch that took that into account. My apologies. See attached version that builds/runs with r10889.
  18. I

    Feature - Rejected Add wiki link to class in relay browser

    heh. well, fair enough - the clear consensus is "no thanks". :) Someone should change this to Feature - won't implement, then... I don't think I can?
  19. I

    Feature - Rejected Add wiki link to class in relay browser

    I will try to quick-hit here in the hopes I'm addressing everyone - if not, my apologies. - re why? I wouldn't see this as something players would use constantly, but once a session or so I see a need to refer back to class information. Moreso with axecore as it's newer, but in general it's...
  20. I

    Feature - Rejected Add wiki link to class in relay browser

    Because it's useful to have out of the box? I suspect that's not a very useful response, though, as I don't know what your philosophy is around what should be in the code vs. what should be a relay override script. Forgive me, I'm very new to kolmafia development, so if there's a...
Back
Top