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  1. I

    Bug - Fixed kolmafia failing to login/open

    heh. stressful for everyone. Working on a patch, which would then need some developer TLC and review...
  2. I

    New Content - Implemented thick-skinned (skill) is distinct from thick-skinned (effect)

    heh. and as I hit post, I noticed I reversed them... sigh. :) This one's right - the +10 hp/mp is the skill. svn diff src/data/modifiers.txt Index: src/data/modifiers.txt =================================================================== --- src/data/modifiers.txt (revision 11164) +++...
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    New Content - Implemented thick-skinned (skill) is distinct from thick-skinned (effect)

    Forgive my likely naive question, but why not just disambiguate the names and move on (see "patch" below)? Not the most ideal, but it will make the warning go away and seems to have little side effect beyond folk wanting to reference the particular modifiers need to know to also disambiguate...
  4. I

    Bug mood manager populates wrong at skills when autofilling maximal buffs

    Ah, crap. My bad, indeed it does. Attached patch fixes (I think) - it builds, but I can't test it (not enough perm'd AT songs). :) Feel free to reject since it's not a great solution anyways, but I figured I should at least try to fix the problem. Sorry about that. dave
  5. I

    Bug mood manager populates wrong at skills when autofilling maximal buffs

    Shrug - yeah, I thought about that one, but as another AT skill you're generally going to need to tweak those anyways if you either have more than the number of songs you can cast, or if you don't have all the ranked ones perm'd. I also thought about going the route of the modifier maximizer and...
  6. I

    Bug mood manager populates wrong at skills when autofilling maximal buffs

    Finally had a chance to look at this... When in the mood manager and auto-filling a maximal set of buffs, I kept getting situations where it populated with "when low on phat loot, cast aria of annoyance", etc. After digging into the code, I found the issue. When the total number of songs one can...
  7. I

    Bug - Fixed broken image for 100% familiar run warning w/ no familiar

    Bump - you're welcome to close this bug out, since my original goal of "no more broken image!" has been solved. I'm still happy to whip up a patch to move debugbear to itemimages and remove the conditionals, if it's useful.
  8. I

    Bug - Fixed broken image for 100% familiar run warning w/ no familiar

    Yup, totally cool with that - my original patch used the debugbear. That being said, if you're going to keep using the debugbear, why not move it to src/data/images/itemimages, and then drop the whole "if" block you added? you'd also have to change the couple of other references in...
  9. I

    Bug - Fixed broken image for 100% familiar run warning w/ no familiar

    Well, my take would be having *something* is important (i.e., not blank), otherwise there's not much for someone to click on. Of the various options, the light one - http://images.kingdomofloathing.com/itemimages/light.gif - seemed the most "you don't have a familiar" to me. Now, to make this...
  10. I

    Bug - Fixed broken image for 100% familiar run warning w/ no familiar

    shrug. should I change it to the confused.gif, above? Or I can poke around for other effects, see if I can find anything roughly symbolizing nothing or none.
  11. I

    Bug - Fixed broken image for 100% familiar run warning w/ no familiar

    Noticed this a while ago, finally got around to patching - the "no familiar" icon is "debug.gif", which (as far as I can tell) is a kolmafia-only image. As such, when you're doing a 100% familiar run and then try to use a different familiar, the warning page that pops up in the relay browser has...
  12. I

    Bug - Fixed Using r11126, problem using relay browser on localhost

    I just updated, and I have the same problem.
  13. I

    Bug - Waiting for Info KolMafia unable to execute between battle actions, can't figure out why

    okay, perfect - that did the trick, I'm now correctly getting an error: Mood failed to cast 1 Seal Clubbing Frenzy: You don't know how to cast Seal Clubbing Frenzy. KoLmafia declares world peace. Validating adventure sequence... Mood failed to cast 1 Seal Clubbing Frenzy: You don't know how to...
  14. I

    Bug - Waiting for Info KolMafia unable to execute between battle actions, can't figure out why

    Cool, I'll try that out as soon as the buildbot catches up.
  15. I

    Bug - Waiting for Info KolMafia unable to execute between battle actions, can't figure out why

    Yup, now I can adventure again without error, but despite the fact that I've got the same prefs checked (execute mood between manual adventures), it's not executing any of the mood at all - no messages about mood at all in the console, either. It is properly healing me: You gain 12 Smarm You...
  16. I

    Bug - Waiting for Info KolMafia unable to execute between battle actions, can't figure out why

    Oh, wait, crap. I think I see the problem - I don't have seal clubbing frenzy (had the mood from a prior run), yet I've got it defined in the mood. Oddly, though, now that it's unstuck, I can adventure successfully with this mood. :) If nothing else, I would respectfully request to change my bug...
  17. I

    Bug - Waiting for Info KolMafia unable to execute between battle actions, can't figure out why

    lessie... moods: :~/.kolmafia/settings$ more irontetsubo_moods.txt [ apathetic ] [ default ] lose_effect astral shell => cast 1 astral shell lose_effect empathy => cast 1 empathy of the newt lose_effect fat leon's phat loot lyric => cast 1 fat leon's phat loot lyric lose_effect leash of...
  18. I

    Bug - Waiting for Info KolMafia unable to execute between battle actions, can't figure out why

    I'm grinding out the island quest and had automation setup between moods and a custom combat script to pound through 100-odd adventures killing frat folk. At some point, however, kolmafia got "stuck", such that it's no longer doing the between battle commands (healing me, and/or executing moods...
  19. I

    Feature Sync prefs to KoL notes section?

    Hmm. Sounds like something you'd at least consider it if done properly, when done against the CAB (since that would give us enough room for the data when properly compressed down). I will take a stab at this, see what you all think.
  20. I

    Feature Sync prefs to KoL notes section?

    Ah? I didn't see anything in my cursory searching before which is why I asked, my apologies if I missed it. And indeed, I'm good with doing it myself outside of kolmafia, but wanted to ask first before assuming it was a waste of time to take a stab at.
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