Search results

  1. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    It turns out it was directly from the script. I wrote a patch that starts numbering at 1, as per my plan syntax. I'll be releasing v1.4 in due time.
  2. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Numbering starts at 1 with my plans =P Was that generated directly from my online script? If so, I'll fix that.
  3. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Glad you like it! Well, I knew that making it totally customizable would help a lot. In fact, I needed it myself since like I said, I have 2 aftercore accounts right now, and in a matter of days, I'll have two more! I'm trying to cut down the config files a lot to save work on the user's part...
  4. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Semi-rare handling could definitely be implemented if you desire it to be. Your suggestions would all be possible, albeit it would take quite some work. I could add these to the next available version space on my roadmap, but it seems like it'd be better to add at least some SR handling...
  5. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Oh, well, nice. I can't see any viable cause for the problem either, but I'm glad it works.
  6. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Do you have your config file(s) in your kolmafia scripts directory? They must be there (or in data/, I think) in order for them to be parsed. EDIT: The problem might also be solvable by moving your aftercore/ folder directly to your scripts/ directory instead of having it in a subfolder...
  7. MapleMario

    MacGuffin 2.0 -- level 11 quest, automated

    Thanks for the tips/info, but maybe this was a good thing - it forced me to do the macguffin by hand! Y'know, since I haven't done that since almost 10 ascensions ago (on different accounts, but still...) I was beginning to forget. :P EDIT: FNORD (23rd post)
  8. MapleMario

    One-Click Level: Automatically gain 1 level.

    C highlighting in Notepad2 works surprisingly well for ASH. The only discrepancies that I can remember is that it doesn't bold boolean (C uses bool?) and in unquoted complex types with apostrophes ($location[Giant's Castle]) it treats the apostrophe as the beginning of a string.
  9. MapleMario

    MacGuffin 2.0 -- level 11 quest, automated

    Is this the script that is included in dj_d's Ascend.ash? The one included keeps trying to get the diary even though I've already done all the subquests and just need to get the pyramid unlocked, and ultimately fight Ed. EDIT: Level 14 normalcore (out of ronin) sauceror. Blame ascend.ash for...
  10. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    I have now found a minor flaw in the way aftercore.ash reads progress.txt. The patched aftercore.ash is attached in this message:
  11. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Well, what you have to do is this: First, find your kolmafia folder. This is the folder where your KoLMafia-v13.2.exe is located in. Once you find that, find the scripts (aptly named) folder inside of there. If you don't have a scripts folder, make one. Now, download my aftercore_v1.3.zip file...
  12. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Four updates in a row... Aftercore.ash v1.3 released! It's a pretty huge update! v1.3 Fixed a few bugs introduced with the release of EatDrink sync Arena code is now smarter Removed need for do_ducks boolean Support for easy multiple accounts, with mapped .txt config files and .txt plan...
  13. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Aftercore.ash v1.2 released! v1.2 Diets are now optimized via EatDrink.ash (aftercore_eatdrink.ash) Does Giants for first set of advs, then the old order Added Ducks boolean toggle Rewrote Arena code to support Hippy IsleWar completion (well, not really, it just does the same thing but I just...
  14. MapleMario

    macguffin.ash (a script in progress)

    Not sure if this has been reported before, but macguffin.ash never works for me on any of my accounts. It always says: Black market found. Diary obtained. Hidden city revealed. Oasis revealed. Cellar revealed. Palindome revealed. Macguffin quest started. Hidden city complete. Pyramid revealed...
  15. MapleMario

    Ascend.ash: hands-off ascension script

    Not sure if this has been reported before, but macguffin.ash never works for me on any of my accounts. It always says: Black market found. Diary obtained. Hidden city revealed. Oasis revealed. Cellar revealed. Palindome revealed. Macguffin quest started. Hidden city complete. Pyramid revealed...
  16. MapleMario

    One-Click Wossname -- automatic level 12 quest completion

    You'd have to repeatedly make the script adventure in the HitS (obviously, you'd need to have your CCS configured to flyer all HitS monsters) and after every adventure, it would need to check the text of the arena page. Unless you have a definite number for how many HitS monsters you'd have to...
  17. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Aftercore.ash v1.1 released! v1.1 Added aftercore_config_parse.ash for a more readable layout of your config file Cleaned up some repetitive/memory-wasting code Autosells all castle items now (or at least it should. Anything I'm missing? Just tell me.)
  18. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Sounds great. Whoops, I forgot to add the milk of magnesium toggle to the feature list... I'll do that now.
  19. MapleMario

    Ascend.ash: hands-off ascension script

    Mhm. Uhhh... logfile attached. Only part of it though, because it's so huge. Level 6 TT, pre ascension. EDIT: My player snapshot is included in the logfile as well.
  20. MapleMario

    Aftercore.ash: user-friendly aftercore botting script!

    Thank you! I was hoping someone would like it. ;]
Back
Top