Search results

  1. Boesbert

    Bug - Not A Bug svn update broken

    Most recent build, most recent Chromium. This likely has to do with the latest sourceforge outage; at least the problem originated from that time. It looks like it is caused by a) running "svn update" when any script reports having a newer version than runs locally, or b) manually trying to...
  2. Boesbert

    Bug - Fixed The ghost of Richard Cockingham messes with questL09Topping tracking

    Not sure why it should be allowed to do that, given that its prior state was "finished".
  3. Boesbert

    Bug - Fixed The ghost of Richard Cockingham messes with questL09Topping tracking

    Basically that. :p Fighting the ghost of Richard Cockingham sets questL09Topping to step1 after it correctly having been at finished.
  4. Boesbert

    Bug - Waiting for Info Free fights confusion?

    Latest build, latest chromium. For some reason, casting curse of weaksauce during some free fights triggered the game to do the following: present me with the following text: Mafia CLI presents me with the following: So it seems like it switched to using the mafia combat macro (which I...
  5. Boesbert

    Bug - Not A Bug 1st use of "Again" button in A Mob of Zeppelin Protesters sending me to Forest Villag

    First encounter at the Obligatory Pirate's Cove was "Barrie Me at Sea". I took the parrot. Got sent back to the forrest. Looks very much like a weird KoL bug afte rall.
  6. Boesbert

    Bug - Not A Bug 1st use of "Again" button in A Mob of Zeppelin Protesters sending me to Forest Villag

    Encounter: Fire Up Above Yeah, me too. Couldn't remember the other ones, though. Maybe we should make a list... somewhere. >_>
  7. Boesbert

    Bug - Not A Bug 1st use of "Again" button in A Mob of Zeppelin Protesters sending me to Forest Villag

    1st use of "Again" button in A Mob of Zeppelin Protesters sending me to Forest Villag Most recent build, most recent Chromium etc. So this might have to do with me executing a lot of free fights/kills before actually going to an adventure.php location (i.e. the zep mob one here). But after...
  8. Boesbert

    Bug - Cannot Reproduce Mafia runs slower over the last ~1 week

    Based on my moaning to slaw about this, I first experienced this on or slightly before May 23rd. I keep my builds very current (at the very least daily). This was in conjunction with having run cc_ascend the last part of an ascension of mine.
  9. Boesbert

    Character Info Toolbox

    New path breaks script. :3
  10. Boesbert

    Guide

    In Avatar of Boris: Guide keeps suggesting the skill "Demand Sandwich (5 MP)" even when the daily cap on that skill has been reached. Also, suggesting getting the Puzzle Champ buff is probably pointless.
  11. Boesbert

    Feature - Implemented "Use Again/Another" post-combat link for fights triggered by lynyrd snares

    Right now when you have defeated a lynyrd summoned by having used a lynyrd snare, the post-combat dialogue only gives the option to adventure in snarfblat 384 (A Mob of Zeppelin Protesters). I would love for there to be a link to use another lynyrd snare (in addition), as I am using lynyrd...
  12. Boesbert

    New Content - Implemented Source Terminal

    Using the Orcish Frat House blueprints will start mafia's digitize counter. It does not, however, start the actual KoL digitize counter.
  13. Boesbert

    Guide

    Two recommendations: Gingerbread mob hit, replica bat-oomerang, the Jokester's gun and shattering punch should all be in the same vicinity as free kills (I think this could still work with shattering punch and snokebomb being grouped together as snojo skills). You cannot fight bricko monsters...
  14. Boesbert

    New Content - Implemented Gingerbread City

    It does indeed. It gives this message when trying to use it again: So I am not sure if it is intended or not. Hence: bug or no?
  15. Boesbert

    New Content - Implemented Gingerbread City

    I am using the old combat form. "Gingerbread Mob Hit" is not removed from the buttons at the top of the combat dialogue after you have used it in a day. It should be removed, though, since it is once a day, just like "Shattering Punch" is removed after 3 uses.
  16. Boesbert

    Bug - Waiting for Info Tracing Broken for New Canadia Quest

    The tracking for this seems to be broken somehow. I finished the quest, but then questM18Swamp somehow got set to "started" (again?). I will try and observe this behavior more closely and write up a more detailed report, but I have no idea when I am going to be able to do that next, and I wanted...
  17. Boesbert

    New Content - Implemented Rethinking Candy

    Minor display bug: Selecting a candy from the Sweet Synthesis UI in the left pane and then trying to sort by either "have" or "price" makes both panes blank. Right pane works normally.
  18. Boesbert

    New Content - Implemented Source Terminal

    Maybe it could be toggable behavior?
  19. Boesbert

    Bug java.lang.IndexOutOfBoundsException

    I kept getting "Unexpected error, debug log printed" messages in the GCLI. One after each outfit change through either relay browser chat or relay browser inventory interface or Gear Changer (Gear Changer being the only one which does not actually go through), two after each familiar change, and...
  20. Boesbert

    Guide

    You kind of can, though. All you need is a reliable friend with a time-spinner. Unfortunately, it looks like mafia does not track how many times you have been pranked already.
Back
Top