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  1. P

    New Content - Implemented Hot Dog Stand

    My session log yesterday says: I was eating via the Food panel of the Item Manager.
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    New Content - Implemented Hot Dog Stand

    The current implementation doesn't properly restrict the fancy dogs to 1/day. Is that supposed to be working currently? Even after eating a hot dog, I can queue any number for consumption.
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    New Content - Implemented Clothing of Loathing outfit bonus is missing

    I thought ">> 1" looked cleaner because the modifiers are already calculated using bitshift operations, but of course you're free to change it. You're probably right, "/ 2" is more readable. More importantly, I must have confused myself at some point and reverted my edit to modifiers.txt. I've...
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    New Content - Implemented Clothing of Loathing outfit bonus is missing

    Is anyone else able to test this? I verified that it works for me, using a few modtraces (with various subsets of the outfit on) and the modifier maximizer.
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    New Content - Implemented Clothing of Loathing outfit bonus is missing

    No idea when I edited KolConstants. Reverted that. I also edited the patch to use ">> 1" instead of "/ 2" for the item drop bonus, though the effect is obviously the same.
  6. P

    Scripting the birth of a new life.

    Same just happened to me at 23 skills, while I was in the middle of getting the correct skills manually. Now I'm without Cream Puff/Chocsphere, Potatomus, and Never Late. I'm pretty annoyed about this right now.
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    New Content - Implemented Shop revamp

    The Crackpot Mystic has changed Item creation at the Mystic must have changed in such a way that mafia no longer recognizes it. (gives "Creation failed, no results detected.")
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    Bug Creating Talisman o' Nam results in an error

    Error when creating Talisman o' Nam After manually adventuring for 2 gaudy keys, I typed "make nam" in the CLI. The Talisman o' Nam was created, as expected, but then mafia printed an error message. > make nam Verifying ingredients for Talisman o' Nam (1)... Verifying ingredients for...
  9. P

    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Maybe this is a known issue, but the script kept adventuring in the wine cellar after I had the correct bottles. If you need more details, I can go through my logs.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    Just started using this script, and I encountered a problem in the Giant's Castle. I wasn't at my computer when it happened, but the script kept adventuring in the castle long after I had all the required items (11 heavy Ds, 13 giant needles, 9 awful poetry journals, 14 furry furs, and 15 wheel...
  11. P

    Feature - Rejected add a counter for the maze of sewer tunnels

    The pseudo-item Sewer Exploration (or whatever it's called) does pretty much what you want this to do. To do any better that that would require checking what clan you're in after every combat, which is an extra page hit and can fail if you /whitelist at the wrong time, and there would still be...
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    Feature - Rejected add a counter for the maze of sewer tunnels

    Killing sewer monsters to level up happens, but never anywhere near enough to get through the sewer. Are you aware that sewer progress resets when you ascend?
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    bumcheekcity's Easy Snapshot Maker

    All of the hobopolis table seems to be offset by 1 (Zombo's shield instead of skullcap, Scratch's hat instead of Chester's Sunglasses, etc.), and the first hobo code isn't showing (for me, anyway).
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    Bug - Fixed Untinkering from the CLI doesn't work

    Yeah, I saw that report, and I thought I remembered some discussion of this behavior there, but I decided it was sufficiently unrelated that it would be better to open a new report. I'm usually under a muscle sign, so I've always filed the untinker quest under "things I can ignore entirely...
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    Bug - Fixed Untinkering from the CLI doesn't work

    Not sure if this is a duplicate, but I couldn't find a relevant open report. I hit level 9 and entered "untinker abrid" in the CLI. Mafia bought the abridged dictionary, then attempted to untinker it without accepting the untinker's quest and failed silently. I manually accepted the quest, and...
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    Feature - Implemented get hermit items automatically, like other npc items

    I can't say for sure what forgot means, but I think he's saying that hermit items (particularly the jabanero pepper) should be considered acquirable, so you could "acquire painful penne" and mafia would use gum to get a worthless item, trade the worthless item for a pepper, and cook the penne...
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    Feature - Rejected Hookah Counter

    He was thinking you could equip the hookah to get an effect every 6 turns and have something better equipped the rest of the time.
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    Bug - Fixed Nemesis assassins can cause mafia to hang

    I typically automate turns in a couple locations during the time I'm waiting for the nemesis assassins to show up. During this time, I have my autoattack set to a macro that will kill anything I encounter, and my battleAction set to a ccs that just aborts. During this time, I encounter an...
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    Bug - Fixed Latest change to untinkerer quest needs matching change to the [visit innabox] link.

    Untinker screwdriver-getting no longer works The untinker was changed so you have to click a button to accept the screwdriver quest before getting the screwdriver from innabox. Mafia doesn't do this and tries to get the screwdriver after just visiting the untinker, causing all untinkering to...
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