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  1. nworbetan

    Feature - Implemented improvements to quest tracking

    I guess I could have forgotten to look for the Minstrel quest sub-steps in the completed quest log, but I vaguely remember looking there at least once and thinking that it was funny how that quest kind of disappears and comes back. I'll take a closer look at the QuestDatabase functions, but I'm...
  2. nworbetan

    Feature - Implemented improvements to quest tracking

    This is everything that I thought was straight-forward or obvious in the Minstrel Cycle in case doing some of the grunt work might help, but unsurprisingly there's still a bunch of loose ends I don't know how to handle. The AdventureRequest.java and ResultProcessor.java steps mostly happen at...
  3. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    That's actually the same issue I was having a debate with myself a few posts ago and ended up editing out a couple (imo bad) ideas about how to deal with it. What I finally settled on is that setting the preference to 5 is at least a clear indicator that that item isn't usable any more.
  4. nworbetan

    Feature - Implemented CCS Display

    I'd never noticed it before you mentioned it, but now that you have... It's actually a hard-coded limit. I have no clue whether it was originally a fix to a specific problem, or a precautionary means to make sure long CCS lines didn't crash into the right edge of the ui, or what, but changing...
  5. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    I was trying to err on the side of "keeping the user interface superficially consistent" instead of "keeping the code superficially consistent". It would be nice to do both, but whatever. Regardless of what color the bike shed ends up, there's a tandem bike inside whose derailleurs have been...
  6. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    This patch combines the two deeds into one item on the Daily Deeds preference list, removes the superfluously excessive redundancy from my previous patch, and updates dailyDeedsVersion to 4. I tried combining the two deeds using DropsDaily as an example, but the \n I wanted to add didn't ever...
  7. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    Yeah, putting both of the counters in a single daily deed does make sense.
  8. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    Okay, I guess "until further notice" was a little premature. Here's a patch that in addition to what lost did, splits Putty and Doh into two separate Daily Deeds, and updates each of their displayed maxCopies to account for their shared max of 6. There's a couple things about it that might...
  9. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    I was going to post a patch with Preferences.setInteger( "rainDohCopiesMade", 0 ); added to KoLmafia.java, if you hadn't beat me to it. :p Edit: Actually, now that I've given this a few more minutes of thought, if you see either of the "too scared" messages in FightRequest.java, you...
  10. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    I just tested bmaher's patch out, and making 5 rain-doh copies followed by a spooky putty copy worked fine. There's a couple nits worth picking still though: spookyPuttyCopiesMade is reset on rollover, but doesn't start with an underscore like one of the two new preference copies.patch...
  11. nworbetan

    New Content - Implemented Can 'putty' 6 times if you have Rain-Doh and Spooky Putty

    I'd like to make my copying code more flexible when it comes to deciding whether it's about to use a rain-doh black box or spooky putty sheet, and having a separate counter for each would make the logistics of that decision much much easier. As it is, when spookyPuttyCopiesMade == 5 there's no...
  12. nworbetan

    New Content - Implemented New Challenge Path - Avatar of Boris

    There's a workaround I've been using to buy Clancy's Crumhorn for a little while. When I run it, I've already bought a bus pass and can go to the beach and walk into Uncle P's, so it seems like a KoLmafia thing that I'm working around. > ash buy(1, $item[clancy's crumhorn]); Clancy's...
  13. nworbetan

    New Content - Implemented New Challenge Path - Avatar of Boris

    I'm only mentioning this because all the other songs work as $effects already: > ash $effect[song of cockiness] [song of cockiness] does not match anything in the status effect database. Bad effect value: "song of cockiness" () Returned: void Sorry about nagging, if it's...
  14. nworbetan

    Bug - Won't Fix Loathing Legion hammer interferes with Slime Tube monster recognition.

    I started going for the A Screw Ain't One trophy the other day, using the LL hammer in my outfit to kill low level slimes, but mafia was using the [ default ] section of my ccs instead of the [ slime1 ] section. I haven't actually looked at the KoLmafia code, but I'm assuming that happens...
  15. nworbetan

    Bug - Fixed When logging in, main frame displayed before it is fully created

    As recently as r10223 I was able to click General --> Graphical CLI on the login window and it would open the main frame without logging in, and it was good. When I updated to r10231, this no longer worked. Removing CommandDisplayFrame from initialDesktop in GLOBAL_prefs.txt (in r10231) let me...
  16. nworbetan

    New Content - Implemented Inevitable pumpkin replacement - Peppermint garden

    (emphasis mine) I just started using parasols for the first time today, and my script was checking _navelRunaways to know when to switch to tattered scraps. Was this ever implemented?
  17. nworbetan

    Sending Meat

    Here's a little script I use to send multiple buff requests at once. You'll need to open the file and set the buffbot name before you run it. It's not very sophisticated, but it gets the job done. If I weren't lazy I'd probably make the script stop and complain if the buffbot wasn't online...
  18. nworbetan

    How do you check your mp regen from effects?

    Nah, just trying to make sure I burn more mp summoning brickos when I have a starfish or cocobo type familiar, and use a more conservative bricko summoning threshold otherwise.
  19. nworbetan

    How do you check your mp regen from effects?

    Sweet, I was really hoping there was something that easy. :)
  20. nworbetan

    How do you check your mp regen from effects?

    I'd like my between battle script to be aware of my total mp regen, and numeric_modifier(item, "mp_regen_max") works great. I'd also use numeric_modifier(effect, "mp_regen_max"), but I haven't been able to figure out how to get a list of my active effects to iterate through. Honestly though...
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