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  1. Captain Kirk

    Bug - Fixed Syntax problem in r120003

    Yeah looks like: Soda Jerked MP Regen Min: [ceil(min(T,50)/2)], MP Regen Max: [min(T,50] should be: Soda Jerked MP Regen Min: [ceil(min(T,50)/2)], MP Regen Max: [min(T,50)]
  2. Captain Kirk

    Bug - Fixed Syntax problem in r120003

    Apologies if someone else already posted this: April Fool's Day, Moxie bonus today and yesterday. 558 prices updated from http://kolmafia.us/scripts/updateprices.php?action=getmap Maximizing (1st time may take a while)... 32 combinations checked, best score 10.00 Expression syntax errors for...
  3. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    So I like this idea too, I'm just hoping that the typical user would think of it.
  4. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    <code> else if ( key.startsWith( "el novio") || key.startsWith( "la novia") || key.startsWith ( "el padre") || key.startsWith ("la persona") ) { key = key.substring( 3 ); line = line.substring( 3 ); } </code> But there are already cases for "a" and "an" in that code that do the exact same thing.
  5. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    You know this was pretty easy to fix without reworking the matches. I made this change, compiled and tested it. Maybe someone can add this in and check it in for me. In the file: code/src/net/sourceforge/kolmafia/combat/CombatActionManager.java In the function <code> public static final...
  6. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    I don't see a reason to change the way other matches work. This could be a special case for this kind of situation.
  7. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    so if a complete "monster name" doesn't match, you could then parse each word in the name of the monster individually and try to attain a match, if you get a match, you could add another word and see if you still get a match, so if I typed "a goth giant" you could try matching "a" which would...
  8. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    I'm not suggesting to just generically strip it off every time.. I would expect that you would see if it's one of the monsters you are supposed to strip it off from... I guess what I am suggesting is similar in a way to the way regex matching works for skills in the CCS. For example, I can...
  9. Captain Kirk

    Feature - Rejected Fixing CCS monsters to match what the user sees vs. what mafia knows about

    So during the El Dia de Los Muertos Borrachos! I was seeing Encounters like this (example copy and paste from the Encounter listing): <html>Combat: El Novio Cadáver (1)</html> As a typical user, I would expect to be able to cut and paste this "El Novio Cadáver" into the CCS to take special...
  10. Captain Kirk

    Bug - Not A Bug Encounter listing reporting El's and La's on today's holiday monster

    But I don't think the typical user would realize 1) that they need to use ash to figure this out (and) 2) to just remove the "el" or "la" I think you have to think about this from the user (not coder) perspective. They will look at encounter listings, and try to use those names in CCS scripts...
  11. Captain Kirk

    Bug - Not A Bug Encounter listing reporting El's and La's on today's holiday monster

    So how does one figure out the correct names to put in CCS scripts if they differ between the Encounter listing and what is supposed to go into the CCS file?
  12. Captain Kirk

    Bug - Not A Bug Encounter listing reporting El's and La's on today's holiday monster

    So when I was having my CCS troubles I had gone to the encounter listing to make sure I was getting the name of the monster correct. So here is an example of my copy and paste from the encounter listing: <html>Combat: El Novio Cadáver (1)</html> So that is what I was putting into my CCS...
  13. Captain Kirk

    Bug - Not A Bug Matching the holiday monsters

    Perfect, thanks guys!
  14. Captain Kirk

    Bug - Not A Bug Matching the holiday monsters

    So I have a ccs script that in the past has worked, but is not working today: e.g. Here you can see it's running the "default" action, but I have actions defined for this monster [281263] Giant's Castle (Top Floor) Encounter: El Novio Cadáver Strategy: /Users/dmeleedy/Library/Application...
  15. Captain Kirk

    New Content - Implemented New Castle Content

    It'd be nice if the new (and old inhaler) semi-rares were goals for the drop down menu under the adventure location box. I suspect Inhalers aren't a goal anymore because the name of the location changed. Maybe the other quest related goals could be added too.
  16. Captain Kirk

    New Content - Implemented New Castle Content

    Also resetting the fortune cookie counters when getting the new semi-rares, and resetting time since last semi-rare received.
  17. Captain Kirk

    CounterChecker: Wormwood, Semi-rares, Dance Cards and more

    Multiple matches against Giant's Castle. Bad location value: "Giant's Castle" (CounterChecker.ash, line 71) Fortune Cookie counter expired. Last semirare found 192 turns ago (on turn 278198) in Giant's Castle (Top Floor)
  18. Captain Kirk

    ChibiParent

    Does it if you have already spent a couple of adventures moving 1's to 2's or 9's to 8's?
  19. Captain Kirk

    Bug - Fixed Mall search broken?

    > cheapest lasagna No tradeable items!
  20. Captain Kirk

    ChibiParent

    So how about this scenario 4,4,8,8 ... Right now the script would try to balance 4's and 8's, possibly creating a 5. So my wife says a better strategy would be to use adventures to lower the 8's to 7's, and leave it at that because at least you are balanced in the correct direction. I...
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