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    Cursed Warehouse support

    Since the cursed warehouse is probably limited time content, are there any plans to add support to mafia for the warehouse? Maybe a warehouse(x,y, z) command? Or even warehouse( item )? Alternatively, does anybody have a script to support either of those? My scripting abilities are too limited...
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    Clickable CLI links ?

    Assign it to a variable. For example, int turns; turns = to_int(get_property("_spacegateTurnsLeft")); if (turns >= 20) { print ("your space gate is open, and you have " + turns +" turns left."); }
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    Ash access to "Advs Used:"

    I did mention session results, but I generally play all my turns for the day in a single session. So I was lumping the two together, which led to some confusion. I ended up adopting an approach similar to that suggested by cheesecookie, which satified my needs. Thanks to all those who supplied...
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    ckb Standard Ascension

    Simelings used to be readily available from /trade for relatively modest prices, about one Uncle Buck. I haven't checked for a considerable period of time, so I don't know if that is still the case or not. It seems like it would be worth a look, though. EDIT: Somehow, I missed the post above...
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    Feature - Implemented Provide my_session_adv() in ASH.

    I asked in the Community Support thread about an ash function to access the "Advs Used:" displayed in the session results section of the Mafia Main Interface window. Lostcalpolydude replied: I request that an similar ash function, perhaps something like my_session_adv(), be added to provide...
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    Ash access to "Advs Used:"

    Is there an ash function to access the "Advs Used:" displayed in the session results section of the Mafia Main Interface window? I can't seem to find it. I can find turns used this ascension and turns used since the beginning, but not turns used today. Tried checking for a pref, but came up...
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    My personal Meat farming script

    Thanks for the information and the explanation. I had no idea such a feature existed. I'll have to play around with it and see how I can incorporate it into my "workflow" (if you can call playing a game a workflow).
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    My personal Meat farming script

    You've mentioned "script button 3" a couple of times and I have no idea what that is. Is there a mafia option somewhere to install and configure some script buttons someplace? Or am I just missing something obvious? Thanks for the scripts. Looking forward to pilfering some of your code for my...
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    Character Info Toolbox

    I copied the line of code and pasted it into my gCLI and hit <CR>. I got no response of any kind. Did it do anything? I'm sorry, but these instructions are inadequate for those (like me) with limited technical savy. How do I know if I want the first or second option? What will happen if I don't...
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    Semi-rare counter changes?

    Has the handling for the relayCounters property changed in the past couple of months? My daily adventuring script has started occasionally going into a loop trying to get the next semirare. Since it has been an intermittent problem and only seems to happened when I'm kind of focused on something...
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    Clover problems

    Great! Thank you very much for the super-quick fix.
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    Clover problems

    Yes, after refreshing inventory I was able to proceed. But is there anything I can do to prevent it from happening or determine why it is happening? Thanks for the prompt reply.
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    Clover problems

    After upgrading from KoLmafia-17783.jar to KoLmafia-17789.jar, I've started seeing strange messages about you don't have that many ten leaf clovers appearing while running a script. They seem to be appearing randomly, or at least I can't detect the pattern. Sometimes it just appears once and...
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    Character Info Toolbox

    Spot on. Thanks for the prompt response Bale. Something is difinitely munged with my SVN updating. I will have to examine it in more detail when I have a little more time.
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    Character Info Toolbox

    After updating to today's mafia build (KoLmafia-17145M.jar) and the latest CHIT, I'm getting this error: Function 'qprop( string )' undefined. This script may require a more recent version of KoLmafia and/or its supporting scripts. (chit_brickGear.ash, line 46) Thanks for any help to...
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    Free rest availability

    Great. Exactly what I'm looking for. Thanks for the help. I see timesRested shows up when I do a "prefref rest" but apparently I misunderstood what it meant.
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    Free rest availability

    I'm looking for a way to find out if I have any rest rests available from an ASH script. So far I haven't found anything that seems to tell me this. Before I try to figure out how to do this somehow, I thought I'd ask and see if I'm overlooking something or if my google fu is just really weak...
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    Crimbo Shrub support

    Does KoLmafia provide any means to identify the gifts found by my Crimbo Shrub and who "sent" them other than writing that info to the session logs? I found the preference shrubGifts, but that seems to just indicate that I've decorated my Crimbo Shrub with piles of tiny presents to exchange...
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    Puzzling message during login initialization.

    I'm happy to report that as of r16940 (well, technically r16941 since I didn't try r16940), the character with only the unconscious collective familiar as a source of free rests no longer gets the puzzling message. Thanks to all who contiubuted to understanding and fixing the (not all that much...
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    Puzzling message during login initialization.

    The character who encountered the message has an unconscious collective familiar for 3 free daily rests. I checked my session logs and this message started showing up on April 8, 2016 and appears in my session logs everyday since then, but only for that character. Only took me 5 weeks to start...
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