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    Feature - Implemented [Patch] Implement WarBear Armor Penetration

    Another modifier that is fairly simple. WarBear Armor Penetration is available from a variety of sources, many of which come with negative modifiers, so being able to maximize for it should make completing the Monster Manuel that much easier.
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Is “PirateRealm” still a zone? As far as organization goes, this is a bit like Hobopolis: everything in the zone works similarly with regards to applicable modifiers and such, with one exception. In Hobopolis’s case, “A Maze of Sewer Tunnels”. In PirateRealm, “Sailing the PirateRealm Sea”. Based...
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    New Content - Implemented 2019 April IOTM - PirateRealm membership packet

    Nice job. If you are only leaving it in for backwards-compatibility, you may want to consider warning people that it is deprecated (sort of like the warning you’d get for using $location[PirateRealm Isla]). Considering how new the content is, I doubt there are many unmaintained scripts using...
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    Bug - Fixed Skull of Bonerdagon crafted into Badass Belt when ascending

    I didn’t equate myself and “everybody”, though I did say “anybody”. That was hyperbolical, and not intended to be interpreted literally. I’m sorry if I gave an impression to the contrary. By unintuitive and a bit of a mess, I mean that it is not very orthogonal. Contrast it with breakable...
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    Feature - Implemented [Patch] Implement Kruegerand Drop modifier

    I’m planning to go through the commented-out modifiers and implement the more straightforward ones. As a start, I’ve added the “Kruegerand Drop” modifier for gear that increases the odds of getting Freddy Kruegerands from monsters in Dreadsylvania. While I’m currently in Hardcore and unable to...
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    Bug - Fixed Skull of Bonerdagon crafted into Badass Belt when ascending

    I never said that. Also, and this is the entire point, ​it is being auto-crafted regardless of the setting. And to be clear, I meant that I doubt most users are consciously aware that KoLmafia auto-crafts things, in much the same way many people get by without knowing about auto-stops.
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    Item of the Month forms

    I recommend using Zarqon’s Map Manager with the “use_for_items” map. That way, only one person has to add changes when new content comes out.
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    Feature Switch XPath functions to use built-in Java library

    Could we update HtmlCleaner to the latest version? The KoLmafia instance appears to be missing a function that can convert HtmlCleaner objects to DOM objects, which would make this much easier.
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    Bug - Fixed Skull of Bonerdagon crafted into Badass Belt when ascending

    Actually, that bit is rather annoying when you are trying to get all the Discoveries. At any rate, it would be better if they were documented like auto-stops, and I think we can all agree it shouldn’t auto-craft things that aren’t actually compulsory. Not without a way to enable and disable...
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    Bug - Fixed Skull of Bonerdagon crafted into Badass Belt when ascending

    I just realized that the skull used to be a quest item. I guess that explains why this was implemented in the first place.
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    Bug - Fixed Skull of Bonerdagon crafted into Badass Belt when ascending

    Despite having the autoCraft property set to false, KoLmafia always turns skulls of the Bonerdagon into Badass Belts when you ascend. I’m not really sure why you’d ever want that, as the components are not quest items, the Badass Belt isn’t particularly popular as a softcore pull, and the skull...
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    Feature Boolean modifiers for certain types of equipment

    You want a function that can take an array of booleans and turn it into a bitfield? I’m a bit unclear on why we aren’t just using boolean arrays in the first place, honestly.
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    Feature Switch XPath functions to use built-in Java library

    Right now, the xpath() function uses HtmlCleaner’s implementation. Unfortunately, that implementation is not standards-compliant at all, and is missing the vast majority of XPath 1.0’s capabilities. Java’s built-in library has a complete implementation, so we should rewrite the code in...
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    Feature Upgraded XPath/XML

    I’d really appreciate standards-compliant XPath support.
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    Feature Boolean modifiers for certain types of equipment

    Is there anything I might be able to do to help? Seal Clubbers and Accordion Thieves really benefit from using their titular weapons, and I’d like to see this make progress for those classes in particular.
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    New Content 2019 IotY: Elf Operative

    Is the drop rate deterministic, or completely random? The other IotYs all have predictable patterns, as far as I know.
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    Bug - Not A Bug Deep Dark Visions should not have a daily limit

    Are there any other skills that use the “dailylimit” field for limits that aren’t really limits? It would probably be better to hardcode the behavior in when casting (like a warning saying you won’t survive it, which is trivial to determine), rather than being inaccurate.
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    Bug - Fixed Duplicate/incorrect/incomplete recipes in concoctions.txt

    Possibly. It’s written in ASH, but there are Java equivalents of most functions from what I can tell. A substantial portion of it is simply replicating the existing code in ConcoctionDatabase.java, though, so I don’t think it would be worth adapting. Besides, it doesn’t recognize things as...
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