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  1. B

    raidlog override a la Dr. Evi1

    Okay, moved this to SVN. Currently no different from the last version, but if I can find the time I will definitely attempt to get this working with the new dungeon as soon as possible. svn checkout http://almighty-saplings-ash.googlecode.com/svn/trunk/raidlogs
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    Character Info Toolbox

    /em taps his fingers ponderously. Just curious, is there a web interface for viewing the files/revisions/diffs/whatnot of repositories at the site hosting ChIT? EDIT: Also, is it possible for a project to alter a file from one of its dependencies?
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    Character Info Toolbox

    Until then, this code patches things up quite nicely. buff parseBuff(string source) { buff myBuff; boolean doArrows = get_property("relayAddsUpArrowLinks").to_boolean(); boolean showIcons = (vars["chit.effects.showicons"]=="false" || isCompact)? false: true; string columnIcon, columnTurns...
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    Character Info Toolbox

    Well, resizing the charpane from within itself would be a bit tricky. A little javascript could easily adjust the width, but I'm not sure it'd be feasible to restructure the layout of KoL itself. So, game.php comes into play to handle that. I would definitely still consider this change under the...
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    Character Info Toolbox

    The script is already opt-in for that behavior. I think Bale is curious to know how people feel about the panels being rearranged in the first place. I can definitely see some people being bothered by it (it's a bit startling at first, only because it's so different) but I think most people...
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    Character Info Toolbox

    I think he just meant the bit about the chat launcher. Anyway, as with chit.game.chatlaunch, you could always have a chit.game variable (or chit.game.disable) to control whether people want to use the relay or not.
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    Character Info Toolbox

    The don't start with chit because from my perspective, they aren't chit. They could be, sure, but when I wrote it last night I was going for modularity (also I wanted different names for a different thing I was testing out). As for the options: -launcher: this is the standard page that is shown...
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    Character Info Toolbox

    Panel sizes would be easy. EDITED: Including auto launching chat window. import "zlib.ash"; void main(){ setvar('game.charpane','200'); setvar('game.chatpane','20%'); setvar('game.chatpane.page','launcher');//launcher, modern, older, ancient, mafia writeln('<html><head><title>The Kingdom...
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    Character Info Toolbox

    Ooooor... you could make it a toolbar option. Small, out of the way, useful for some of us. :P EDIT: In terms of "adjusting" the layout... do you just mean panel sizes, or actual like... placement orientation?
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    Character Info Toolbox

    In bakeToolbar: void addDisable() { result.append('<ul style="float:left"><li><a href="/KoLmafia/sideCommand?cmd=zlib+chit.disable+%3d+true&pwd='+my_hash()+'" title="Disable"><img src="'+imagePath+'upred.png" style="-moz-transform:scaleY(-1);"></a></li></ul>'); } at the bottom...
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    Character Info Toolbox

    I have 2 questions. First, what stops all the default settings from being set every time? I'm not super familiar with zlib's variables, but... it looks to me like all that stuff should basically overwrite any customization every page load. What's preventing this? Second, "chit.disable"... how...
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    Character Info Toolbox

    Yeah, I didn't realize until just now (while writing this) that I could have made the chat panel stay the same size if I cared to. KoL defines it to be 1/5th of the screen, and then defines the charpane to be a fixed 200px. So, when re-structuring, I just left CHIT at 200, and defined chat to be...
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    Character Info Toolbox

    I also don't know what link you're referring to. Anyway, just made this little relay script to get back that extra 50 pixels. Looks off at first, but only because you're not used to it. A handful of turns in and I'm already loving it.
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    Character Info Toolbox

    Yay scrollbars! What did you change so that I can put it in my version of CHIT (meantime until I make all my changes actually merge-able to svn)? (EDIT: nevermind, must have been in the js as it works with no changes on my end... sweeeeeeet) Also, I noticed a single-space indentation in the...
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    Feature - Implemented svn delete 2

    The Uninstallening. Would it be worthwhile to implement a way to free a script from the tyranny of svn without deleting all the files? Like "svn uninstall projectname" or something. If not (or just in the meantime) is there a way for me to do this manually? EDIT: deleting the folder from /svn...
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    Character Info Toolbox

    Checked out the repo just to make sure, and still no scrollybars. Does it matter that, were the top menu not there, the picker would fit fine? I tried shrinking the top menu, which brought the picker up with it (so the X was still inaccessible) and refreshed the charpane and the picker fits...
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    Character Info Toolbox

    emphasis mine. I like this idea. But I also like my counters being mixed in with my active effects. I'm all for letting people keep current functionality when adding new. Splitting into its own brick may be some people cup of tea, but that's more space wasted on headers. So, not having used...
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    Character Info Toolbox

    If this means what I think it means then it only *sorta* breaks it. The soonest one still appears in its proper spot on the list, later events however appear higher. I don't think it's a bad thing :P This would appear to be a truth-fact. EDIT: Here's... my code, if you felt like perusing it...
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    Character Info Toolbox

    Cool indeed. I don't know why I didn't use CSS when I was writing it (well, I know why, but ... meh, this is better) And here's my CHIT. Or an example screen, really (mine is laid out a bit different, but I changed it to make this here showcase) Biggest change is the character box being gone. I...
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