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  1. Rinn

    New Content Crimbo 2020

    I renamed the consumables and lowered the adventure range to decent and marked them as Unspaded for now. I wasn't sure of the range and the wiki appears inaccurate.
  2. Rinn

    New Content IOTM - December 2020 - Box of Ghosts

    Do we have a way to force a purchase from the mall even if the npc price is lower when using something like buy()? Someone got a request for a cool whip and they couldn't figure out how to automate buying it from the mall because the npc was always used instead.
  3. Rinn

    New Content Crimbo 2020

    I added the adv range for bowl full of jelly and eye and a twist, is there anything left?
  4. Rinn

    Automatically download the newest daily build

    If you want something simpler here's my update python script (requires wget atm, but that could be changed) """Updates KolMafia""" import os import sys import json import urllib.request import urllib.error import urllib.parse def main(): """Main entry point""" last_url =...
  5. Rinn

    Excavator - gausie's spading script

    I added something like this to my logout script just to make sure any pending data was sent automatically if (get_property("spadingData") != ""){ cli_execute("try; ash import excavator; flush_spading_data()"); }
  6. Rinn

    New Content - Implemented September IotM - bagged Cargo Cultist Shorts

    It's not a big deal either way, I was just using the return code to determine success or failure and it's no problem to use the int version or check the returned map being empty as a failure condition.
  7. Rinn

    New Content - Implemented September IotM - bagged Cargo Cultist Shorts

    Are these return types for pick_pocket() intentional for effect item & stat? Your last post where you mentioned them stated they all return boolean values: > ashref pick_pocket boolean pick_pocket( monster ) int [effect] pick_pocket( effect ) int [item] pick_pocket( item ) int [stat]...
  8. Rinn

    BatBrain -- a central nervous system for consult scripts

    I added this to act() to track when candyblast triggers the candy drop so I can stop casting it in my personal combat script after I get the drop: if (contains_text(action,"Hey, some of it is even intact afterwards!")) set_happened("candyblastdrop"); Might be good to add because you could use...
  9. Rinn

    New Content - Implemented September IotM - bagged Cargo Cultist Shorts

    Ran cargo scraps with none of those pockets opened and got an error Unexpected error, debug log printed. class java.lang.ArrayIndexOutOfBoundsException: 1 java.lang.ArrayIndexOutOfBoundsException: 1 at...
  10. Rinn

    acquireBuff - Get a buff from a buffbot

    I moved this to github, url is updated in the first post. I'll probably delete the sourceforge eventually.
  11. Rinn

    FamiliarDrops - Get profitable drops from familiars

    I moved this to github, url is updated in the first post. I'll probably delete the sourceforge eventually.
  12. Rinn

    Feature - Implemented print()++

    It looks like none objects like $item[none] are written to data files as [-1]null instead of [-1]none now. I haven't noticed any adverse effects from this but it seems worth reporting because it's probably unintentional and when I mentioned it to gausie and he speculated this was probably caused...
  13. Rinn

    New Content Step right up! Post monster Meat and/or item drop spading here!

    Got the monster id for Sssshhsssblllrrggghsssssggggrrgglsssshhssslblgl today: [3896] Evoke Eldritch Horror Encounter: Sssshhsssblllrrggghsssssggggrrgglsssshhssslblgl *** Monster 'Sssshhsssblllrrggghsssssggggrrgglsssshhssslblgl' has monsterId = 2012 and image 'eldboss.gif'
  14. Rinn

    New Content The Drip Institute

    Looks like these locations need $location.wanderers to be set to false. I didn't check other wanderers but I noticed this when my counterScript tried to fight a vote monster in The Dripping Hall and wasn't able to.
  15. Rinn

    New Content The Drip Institute

    Someone also said that the counter in the hall doesn't reset on ascension like it does in previous zone, but I haven't confirmed that.
  16. Rinn

    New Content MONSTERID in fights.

    Just tested logging in while in a fight, the page doesn't have MONSTERID so yeah same issue being unable to determine the monster. I also tested CLEESH, it works correctly to update the monster, as does macrometorite.
  17. Rinn

    New Content MONSTERID in fights.

    They were running autoscend, I'm not sure specifically what the script is doing but I wouldn't be surprised if it's doing something weird. Regardless I agree, getting the monsterid in every round is probably the way to go.
  18. Rinn

    New Content MONSTERID in fights.

    Someone got a debug log on discord. I'm speculating but it seems likely the the monster was parsed correctly but then overridden with the darkness because the "You twiddle your thumbs." result doesn't have MONSTERID comment. [131] God Lobster Encounter: the God Lobster Round 0: busta_rhymes...
  19. Rinn

    New Content MONSTERID in fights.

    I tried to reproduce that this morning with the frat calculate the universe and the two tentacle fights but wasn't able to. Looking at the code if the MONSTERID_PATTERN matcher fails, it will always return The Darkness unless it's the wumpus, so maybe it would be worth updating the code for the...
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