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  1. Veracity

    Multitool - An implementation and feature discussion.

    On the Mac, the "home" directory for KoLmafia is ~/Library/Application Support/KoLmafia. That is where DEBUG files go. Subdirectories of that are data/, sessions/, /relay, and all the others. That has literally nothing to do with where the .jar file is run from. The user can put it wherever...
  2. Veracity

    Bug Mafia seems to spend meat but not buy an item

    KoLmafia doesn’t automatically do a mall search before making a purchase. It does timestamp each mall search and if the latest search is more than 30? seconds ago (no computer, so can’t check right now), I think it will refresh. It attempts buy at that price, and there is old old code to defend...
  3. Veracity

    Feature shop.php support

    I’m at Boskone until Sunday afternoon with no computer. I looked at the DEBUG log and it seems to be in sell_price() in RuntimeLibrary. I changed a getBuyPrice to itemBuyPrice - which seems like it should be correct, but apparently the latter can return a null? Perhaps somebody else could...
  4. Veracity

    Feature requests?

    Make a Feature Request in the Bug Report forums. This one is easy, however, since it is already part of breakfast: go to Preferences/Automation and you can configure breakfast using In Ronin and After Ronin. Check “get hermit clovers” and it will do exactly what you asked for.
  5. Veracity

    Feature shop.php support

    Thank you! I added those two test fixtures to my open PR which has the test fixture for the flower exchange. Seems like a new kind of coinmaster - trade currency for skills. I'll leave that alone, for now. At the moment, more refactoring. I don't see why CoinmastersDatabase needs a map from...
  6. Veracity

    Feature shop.php support

    There are two shops I know about that we don't support. 1) When "using" a rose, white-tulip, red tulip, blue tulip: The Central Loathing Floral Mercantile Exchange whichshop=flowertradein The issue was that the price of tulips changed every half hour. I'm curious about the row#, but...
  7. Veracity

    Bug - Fixed is_coinmaster_item no longer returning true for Wrecked Generator

    And, I have done so. I have a PR out for review that tests a purchase from the Sept-Ember Censer and from Mr. Store 2002 and verifies that the property for the currency changes exactly once in each case.
  8. Veracity

    r28327 - What's Changed feat: change fact strings to be more thorough by @midgleyc in #2715 Full Changelog: r28326...r28327

    You're fighting a bugbear-in-the-box HP: 21, Atk: 26, Def: 26, Type: beast Drops: box (20), bugbear beanie (10), bugbear bungguard (10) Just the Facts: Gummiheart (10) Meat: 28 - 42 resulted in: This type of monster is immune to every sexually-transmitted disease but one. Nobody knows which one.
  9. Veracity

    Bug - Fixed is_coinmaster_item no longer returning true for Wrecked Generator

    I think I've sorted out those two shops. get availableSeptEmbers 7 > ash buy($coinmaster[Sept-Ember Censer], 1, $item[structural ember]) Visiting the Sept-Ember Censer... You acquire an item: structural ember Preference availableSeptEmbers changed from 7 to 3 Preference...
  10. Veracity

    Feature shop.php support

    Comments & suggestions are welcome. So are bug reports - if any existing Coinmaster/NPC store/concoction is not behaving as you expect, given these changes, report it here. And as I implement various new features, per my afore-mentioned "future tasks", report bugs here. Thanks!
  11. Veracity

    Feature shop.php support

    Future tasks: 1) When we visit shop.php, we parse the available inventory. If it is a new shop: - Log the shop.txt entry - Log all rows in shoprows.txt format - If transactions use Meat, log rows in npcstores.txt format. - If there seems to be a single "currency", log in coinmasters.txt "buy"...
  12. Veracity

    Feature shop.php support

    Progress so far: 1) There are now two kinds of coinmaster: The classic model. - coinmasters.txt lists every item as either a "buy" or a "sell". - the currency is not specified. If there is only one, the buy/sell cost is for that specific token - if the coinmaster has more than one currency -...
  13. Veracity

    Feature shop.php support

    Intro: I've been working on aspects of this project ever since Crimbo Town (Island?) 2024 emerged from the mists last mid-December. I added support for modeling the three shops as coinmasters, rather than mixing methods, took a break to work on CyberRealm, but returned, with a vengeance, to...
  14. Veracity

    Bug - Fixed is_coinmaster_item no longer returning true for Wrecked Generator

    If I understand correctly, you get 3 MrStore2002 credits every day, but you must visit the item to unlock them. Therefore, we should have _availableMrStore2002 credits initialized to 3 (to determine if you can spend them) and _2002MrStoreCreditsCollected initialized to false to say whether you...
  15. Veracity

    Bug - Fixed is_coinmaster_item no longer returning true for Wrecked Generator

    Yeah, there’s something wrong about that. If you have to visit to collect credits - once a day - before doing a buy, we should do that. I’ll look at it tomorrow.
  16. Veracity

    Bug - Fixed is_coinmaster_item no longer returning true for Wrecked Generator

    So it just does a buy without having done anything previously to actually visit the coinmaster and thereby set/verify the property. I’ll think about this. Perhaps the solution is to make the default for the _ property be 3, not 0.
  17. Veracity

    Bug - Fixed is_coinmaster_item no longer returning true for Wrecked Generator

    What did you do to get that result? Command, function, GUI, whatever?
  18. Veracity

    r28327 - What's Changed feat: change fact strings to be more thorough by @midgleyc in #2715 Full Changelog: r28326...r28327

    On the other hand: You're fighting a ghost HP: 90, Atk: 85, Def: 77, Type: undead Drops: white pixel (80), white pixel (70), white pixel (60), white pixel (50), white pixel (40) Just the Facts: +3 mysticality substats results in: If you listen carefully, you can hear a ghost whispering...
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