http://127.0.0.1:60080/jarlskills.php?action=getskill&getskid=140ZY
For each z in {0,1,2,3} and Y in {1,...,8}
<3 Maths. It appears to be posted via GET data.
I'm in the process of writing a consult function for Jarlsberg, with the intention of having it overridable with your CCS (like Myst ascensions).
I've now uploaded the changes to the script. You should be able to set doJarlAsCCS = true.
Weird indeed. That's my version, but I checked it ran before I committed, and a diff to 225 (winterbay's previous version) showed nothing that should cause problems like that.
I've added a quick bit on changing mood for Jarlsberg, and some provisional code to fight. I think that we shoudl be able to take very strong control of Jarlsberg's fighting because he only has very few skills. Of course, spading will be important but rome wasn't built in a day, etc.
In the area summary where it shows you the likeliness to hit and be hit by monsters in the bottom-right, could we also have an "initiative" with a clear minimum lieklihood of getting the jump? It's much more important in the made-of-glass Jarlsberg world.
(Sorry, at work - forgive the poor...
Thiknking for the new Castle in the Sky:
BASEMENT
If you have an amulet of plot significance, we should equip it, and immediately go for "You don't mess around...".
If you don't, and if you don't have a dumbbell, we should get one.
If you don't have an amulet, but do have a dumbbell, we...
I bought two buckets and have all 30 skills, and certainly with all skills, Jarlsberg looks fairly easy. You basically crap MP, and kill everything in one hit. The key issue is getting initiative, because the general rule is that if you get hit, you die. Otherwise you can easily murder the crap...
Bale, could you set it so that if you have all of the Jarlsberg points then it'll just buy all the skills immediately? I bought a couple of buckets and clicking the skills is effort.
I know, first world problems, etc.
Winterbay, do you reckon it's worth spinning a new version before the Festival of Jarlsberg (or whatever) challenge path this Feb? I imagine the new version spun a week or so ago would suffice, but didn't know if you or anyone else had made large changes since then.
I'd recommend the use of ChibiParent.ash as this seems to be a more fully fledged script. No need to have two things doing the same job, and I have enough scripts at the moment, but I'm glad I was able to get something quickly out to help when this was new.
Can you give the "correct" names of the ones that aren't working properly, because I don't have them and don't know what they are?
I've removed all the other monsters.
OK, Manuel. Major changes. I started by removing a bunch of monsters and locations without facts and I think I've remove them all. I've also removed a lot of monsters from the uncategoried "none" category though there's still a way to go.
Edit: Also added a function to remove all monsters you'd...
Is there anywhere I can check mafia's command line options? I want a CRON to run mafia once a day, log in a particular character, call a particular script, then close, but I can't seem to find the command line options to do that.
I've been going through adding some remaining items to the script and I think I'm up-to-date.
I'm going to do more work on the manuel page at the moment, but I'm unsure as to the best way of showing the information, which i THINK is being collected correctly but then displayed poorly. Any...