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  1. That FN Ninja

    TraFa - The familiar helper

    Yes, thank you for pointing that out. I'll include the fix in the next update.
  2. That FN Ninja

    Dwarven Factory - Factory puzzle solver

    Yeah, didn't have time to edit my sig this morning when I posted the updates. According to my card (it's like the English language - there's an exception to every rule), it would be "Minor - Mining ore the Mafia way", but I didn't want anyone to think it was under age. Thanks. Let me know how...
  3. That FN Ninja

    Dwarven Factory - Factory puzzle solver

    You're welcome. ;) Update v1.3 Re-factored code. Converted aborts to exits and prints to vprints. Fixed a bug in the outfit item selection logic. Altered buying logic due to changes in miner.ash Re-named according to previous Ninja script naming standards. Good news. I found my...
  4. That FN Ninja

    Miner.ash - Automated ore farming

    Glad you like it! I'm sure you'll enjoy this update as well. Update v2.2 Added support for Anemone mine. Re-factored code. Enhanced retrieval logic - significant number of turns saved when mining. Overloaded the mine function to take a map of items. Converted prints to vprints and aborts to...
  5. That FN Ninja

    Dwarven Factory - Factory puzzle solver

    Thank you for bringing this to my attention. I'm surprised no one has run into this problem yet. I will get it all ironed out for the next release. @ Theraze & Slyz: I'm not completely clear on what exactly is included in available_amount() and the wiki doesn't list that information. Does it...
  6. That FN Ninja

    Request: A script randomly picking a place to adventure

    I'm not sure what the practical use of such a thing is, but it wouldn't be too hard to write a function that returns a random location. Here's one: location random_location(){ location[int] locs; foreach loc in $locations[] locs[count(locs)] = loc; return...
  7. That FN Ninja

    Zlib Variable Manager

    Descriptions?! That's a great idea! Why isn't I think of that? Thanks for the idea icon. ;) Yes, as heeheehee mentioned, all credit for delete functionality being included goes to him. I just didn't like the checkboxes for delete and having to have column headers to explain things so I...
  8. That FN Ninja

    Zlib Variable Manager

    Update v0.3 Fixed browser compatibility issues. Now works with IE, Firefox, Opera, and Chrome. :) Sorry Bale. I could upload the old section version as well if you'd like. However, the filter option is a lot nicer, especially as more and more variables are introduced. Take the pref_manager for...
  9. That FN Ninja

    Zlib Variable Manager

    Update v0.2 Removed sections and implemented a filter button instead. Let me know what you guys think. Also added an alpha release of a KoLmafia preference manager based on the same sort of implementation. Note: These only work nicely in Internet Explorer for the time being. Firefox doesn't...
  10. That FN Ninja

    Zlib Variable Manager

    Okay, that's the format for the file then. I'll see what I can come up with. This is the first HTML/Javscript I've messed around with, but with a little trial and error, I'm sure it will get there eventually. I'll let you know when I get to a point of testing that will require a php script on...
  11. That FN Ninja

    Zlib Variable Manager

    Of course, thanks for the info. Fixed locally. The map file doesn't exist yet, that is what I'm trying to get feedback on. After the format is decided and the text file is uploaded to Z's map manager, I will adjust the script accordingly and uncomment the load_current_map function call. The...
  12. That FN Ninja

    i suck at ash maps

    You don't necessarily need a map. You could also do something like this: foreach drink in $items[sangria del diablo, cherry bomb, bodyslam, grogtini, dirty martini, vesper] print("Total possible " + drink + " is: " + (available_amount(drink) + creatable_amount(drink)));
  13. That FN Ninja

    i suck at ash maps

    You're map is a map of strings and your trying to use functions that require items. Either change your map so the values are items: item[int] map1 map1[1] = $item[sangria del diablo]; or convert the strings to items in your for loop: print("Total possible " +map1[i]+ " is: " +...
  14. That FN Ninja

    Zlib Variable Manager

    One thing I wanted to gets some opinions on is the format for the file containing the descriptions of the zlib variables. After the format is decided a file will be uploaded to Zarqon's Map Manager and the information will be loaded from there. In the third picture you can see an example of what...
  15. That FN Ninja

    Zlib Variable Manager

    Zlib Variable Manager v0.3 KoLmafia Preference Manager v0.3 A variable manager for Zarqon's zlib.ash function library. A property manager for all your KoLmafia properties. These require Jason Harper's htmlform.ash Remember: htmlform.ash goes in your scripts directory and...
  16. That FN Ninja

    Request: Dungeon Fist! solver

    Open up the script and find out. I just opened it and checked and the input prompted for is the number of times to play Dungeon Fist. (Which is what I would have assumed.) FWIW - Better naming conventions could prevent this sort of confusion even if it does seem rather intuitive. i.e. void...
  17. That FN Ninja

    Form of...HTML!

    Exactly what I was looking for! Thank you sir. I did not know about __FILE__ @heeheehee No string manipulation needed. Try it.
  18. That FN Ninja

    Form of...HTML!

    Jason, thank you for this script! I just started poking around a bit and it is awesome. :D I have a question? How can one go about reloading/restarting the script from within the script? I currently have a reset button that resets the form values to their initial values when clicked...
  19. That FN Ninja

    ZLib variable editor (relay_zlib.ash)

    Thanks for the script! It is handy. I mostly change or view any zlib variables from the cli, but it is always delightful to have options! Here's the alias I've been using to go with ashref & prefref if anyone is interested: varref => ashq import<zlib.ash> foreach var, val in vars...
  20. That FN Ninja

    BuildAMishappenedSkeleton.ash

    LOL That's harsh! I think we've all done things the hard way at one time or another. Nice example though. Yes, yes, but I'm not about to post a link to a script that was made in 2006 and suggest someone check it out for scripting examples. A lot has changed since then. Besides, you said...
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