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  1. Z

    CanAdv -- check whether you can adventure at a given location

    Anyways, we need someone to tell us the step number for the new hedge maze, so next time you're running through that section, pull it up.
  2. Z

    CanAdv -- check whether you can adventure at a given location

    Yeah, I realized that my solution wouldn't work while in the shower, as mine will try to adventure at the location and if you can adventure at the location then it's going to adventure there even if you didn't want it to. Lets try what you got there next.
  3. Z

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    Do you know why sometimes this script decides it has to search every item in the game (when trying to decide what to eat for spleen), it's kinda annoying.
  4. Z

    Harvest – A highly customisable farming script

    Anyways, figured out was was wrong, did some more debugging, and now the script is done. Is the maintainer of this script still around? Or shall I make a new one? I'll give you a week to see this and then I'll just market this as a new script.
  5. Z

    CanAdv -- check whether you can adventure at a given location

    Here's a fix for the Hedge Maze in the latest daily versions of Mafia. There's no simple item check or check from the quest log anymore, unless you feel like stringing 9 or 10 or more ORs together, and the wiki doesn't have all the different quest log permutations available yet, as I checked...
  6. Z

    Harvest – A highly customisable farming script

    I'm almost done implementing a new option for XP farming GameInformPowerDailyPro dungeons. There's just one last thing I'm having trouble with, setting up the relay! Two things happen, when I run the relay script to set up the options I get this message in the KoL Mafia CLI. Script setup...
  7. Z

    EoD Softcore Ascension Script

    You can ignore this, just me posting some stuff so I can recover it at my home computer for use over the weekend. Unless you want to see a prototype of some code. http://pastebin.com/ndf5Df35
  8. Z

    EoD Softcore Ascension Script

    There is now a new-and-improved handler for buying an accordion if you don't have one, to go along with the new-and-improved Ode to Booze handler! http://pastebin.com/GC98Wf6G
  9. Z

    EoD Softcore Ascension Script

    Skill purchasing for AT's is not supported as of yet, it will be fixed soon though, once I finish this variables page I'll be moving on to each day instance and fixing up that, as well as improving moods for better turn saving, etc.
  10. Z

    EoD Softcore Ascension Script

    You'll note in this latest revision that there are significant changes all over the place, if you really care use the compare function of Notepad++ or similar programs. It's almost ready to go live, but there's a few things left that need testing, such as the new Ode handler, and if the new...
  11. Z

    EoD Softcore Ascension Script

    Did you ascend as a DB, and did you ascend on a path other than Class Act II? It could be the problem was DB's need to have the skill that allows them to use daggers permed, or available, otherwise they won't be able to hit anything and will completely botch up the first day until you buy that...
  12. Z

    EoD Softcore Ascension Script

    http://pastebin.com/gsZkPG9X This is the variables page, you'll note the most important changes so far are to what items are pulled, which I'm still working on as not all of them will work out. Also Ezandora was kind enough to work me through a revamped Ode to Booze system, that automatically...
  13. Z

    EoD Softcore Ascension Script

    In the ascensionvariables file you can choose what familiar you want, what equipment it pulls for it, and if you want it to be 100%. The default familiar is a baby-gravy fairy, so you shouldn't have any issues with that, unless it's trying to choose the familiars that "show" but are unaccessible.
  14. Z

    EoD Softcore Ascension Script

    I've updated the script to handle most of the new functions with the NS tower revamp, mainly I removed all the rigamorale of doing the Dungeons of Doom which aren't needed anymore. Also I'm going to be revamping the script a bit so that instead of using Class Act, which you only get the bonus...
  15. Z

    EoD Softcore Ascension Script

    Another replacement, actually a better and cheaper option, for the gin mint would be pulling a grimstone mask, going to the Stepmother adventure, collecting the silver coin from each room, then spending those coins to obtain 2 expensive champagne, usable at level 4 and gives more adventures than...
  16. Z

    EoD Softcore Ascension Script

    Well, part of your script is picking up the dictionary for the Bridge anyways, so anyone using your script will have the dictionary, but yeah, seal tooth works too.
  17. Z

    EoD Softcore Ascension Script

    In order to limit the amount of need to heal (due to the unavoidable special attacks from high level monsters), once you hit level 13 it should probably stop running ML, as it's no longer needed, probably even at level 12. Instead the gear should kit out for item/meat drops at that point.
  18. Z

    EoD Softcore Ascension Script

    On day 4 it doesn't get Corsican's blessing for training up your leprechaun, it should grab it right before doing the ducks I think.
  19. Z

    EoD Softcore Ascension Script

    Tries to use sing to burn turns while doing the goblins, but you don't have that skill in picky. Change it to use dictionairy/magnet if you have funk sling.
  20. Z

    EoD Softcore Ascension Script

    If you restart the script while in the middle of the duck quest, but after having sent them all off to the back fields, it will pull another chaos butterfly anyways.
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