Search results

  1. Z

    Nemesis quest script

    I'll update this later if no one else does, it's a simple fix.
  2. Z

    Harvest – A highly customisable farming script

    I still need to upload my new version with GameInform support (and eventually vacation daily quest support), just have to figure out what's causing the relay form to not show up. :/
  3. Z

    autoBasement.ash - Better basement automation

    It buffs the main-stat for combat just fine, but it's not buffing to pass stat requirement tests .
  4. Z

    Slime Tube Adventuring Script

    You might as well add me on, though I doubt there are any new changes that will need to be made anytime soon.
  5. Z

    Slime Tube Adventuring Script

    Sounds good, I need to bother uploading my Harvest script changes as well (once I figure out why the relay screen isn't working) and put some more stuff in it (I'm hoping to integrate CI/Dinsey dailies) and such.
  6. Z

    Universal Recovery Script

    Any idea why this script still tries to use all my really expensive HP restoring potions instead of just casting Coccoon like it should?
  7. Z

    autoBasement.ash - Better basement automation

    I'm running the script myself, and I seem to be coming across the same issue. zlib autoBasement_break_on_combat = false zlib autoBasement_break_on_element = false zlib autoBasement_break_on_floor = 500 zlib autoBasement_break_on_hp = false zlib autoBasement_break_on_level = 30 zlib...
  8. Z

    Slime Tube Adventuring Script

    Here's my changes for your review. https://github.com/Zen00/AutoSlime2.0/commit/36c4f347f39dd061887054b5bb63fc6e2bfaf867 Changelog: *Updated the HTML to be a little more centered for smaller browsers *Removed the familiar spleen items get option as it was underutilized/out-dated *Fixed...
  9. Z

    Slime Tube Adventuring Script

    My changes are done, I have rebuilt a lot of things, the script works perfectly in testing. Who do I give the code to to get this updated?
  10. Z

    EoD Softcore Ascension Script

    The meat maid was pulled to be untinkered for a meat engine for the meat car. However it's as most things in this script a old thing that doesn't really need to be done anymore. I've been working on a Ed Script that I will post soon (it is working 90%) which you will be encouraged to use rather...
  11. Z

    autoBasement.ash - Better basement automation

    It uses potions as needed for stat tests/mp/hp tests, however it doesn't use potions for combat and instead relies on your CCS/Mood for that handling. If that's your problem.
  12. Z

    Slime Tube Adventuring Script

    Yeah, for some reason it doesn't seem to be able to refresh the status pane, even when I put in a direct call to refresh_status() at multiple points in the chamois using code. I think that I"ll put in a call to buy/use a single ben-gal balm to force a refresh next.
  13. Z

    Feature - Implemented Set Objective in Mer-Kin Outpost for Mer-Kin Lockkey

    Wrong section, but easily done.
  14. Z

    New Content - Implemented Revised Adventure List

    This is an updated list of all the adventure locations, with goals and such. Also now includes stat details for all locations that are considered "non-event" areas. http://pastebin.com/qpKKsZDW
  15. Z

    Upcoming Downtime for Kolmafia.us

    Hmm, what server package are you using at DO? I have a DO server, the $5 package, that I use to run my website, but there's plenty of storage space for downloads and such still.
  16. Z

    Recent Changes Gone?

    Where's the recent changes blip at the bottom of the builds.kolmafia.us page? It's not showing up for me anymore.
  17. Z

    Nemesis quest script

    Delete the line that optimizes? Otherwise if you're using an automation, expect to live by the writers rules.
  18. Z

    Adventures.txt update

    The first one (that opens the lower chamber) should not be an auto-stop anyways, as you can't do anything about it or change anything based on that adventure happening. As for auto-stops in general, I feel they should only be used for something that will affect the way you treat the zone, such...
  19. Z

    Adventures.txt update

    I've confined most of my activities to working on scripts so far, and haven't touched Mafia proper, so I've been hanging around the Turn-Burning Scripts area for the most part. Though I have some updates for Daily Deeds that I want to create, can't remember what they are right now, but I have...
  20. Z

    Adventures.txt update

    I updated the Adventures.txt file a little, since its an easy fix. Mostly I removed all the options for now obsolete items (old NS tower stuff). I'll eventually start working in new items once I get bored with coding again. http://pastebin.com/5i00UQGf
Back
Top