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  1. M

    Feature Unhook chef and bartender in Item Manager

    I add my support to this feature request.
  2. M

    Familiar Feeder

    It's working now. It is a bit confusing to see "0 possible, 1 current", but I guess I'll grow used to it. Edit: oddly I get: Upgrade Familiar Feeder from 0.41 beta to 0.4 beta here: http://kolmafia.us/showthread.php?t=3919
  3. M

    Feature - Implemented Bonehead Steel Organ Protection

    I'm all for this too, in the way it was suggested (with an off-switch from the preference file)
  4. M

    Familiar Feeder

    I was a bit too drunk yesterday to notice that change. However, that's not the main problem. But none of my current items show in the list. I have at least 20 items in my inventory that can be fed.
  5. M

    Familiar Feeder

    I'm not sure what went wrong, but in the new version the "Feedable Items" area includes creatable items instead of the ones I have in my inventory, which are no where to be seen. But as I only have a "Feed Stuff" area, I can use those either. In other words, the new version is completely...
  6. M

    bumcheekcity's Easy Snapshot Maker

    So what does your consumption list says? That you ate the regular one or the nanite-infested one?
  7. M

    bumcheekcity's Easy Snapshot Maker

    If one did eat a completely typical fruitcake, is it listed in the user page separately from nanite-infested fruitcake, or are they both listed as nanite-infested?
  8. M

    Telescope Information

    Does it do anything in addition to what the CLI telescope command does? I'm not sure what people are unhappy about with this command, is it that people wish to see the data in the RB?
  9. M

    Feature - Implemented Add Remains of a jilted mistress

    Bathroom: Evade: 0%/0% (Mox-39/-9951) I guess one of those foes does skew the monster data, now that its name was corrected.
  10. M

    Feature - Implemented Display survivability data on monsters

    We must be playing this game very differently. I fight in many areas which are marginally survivable. On each encounter I need to decide, do I attack? plink? Use combat spells? I base all that on what the chances are against the CURRENT foe. Also, a foe uses poison, tetanus, whatever against me...
  11. M

    bumcheekcity's Easy Snapshot Maker

    Just noticed squirmy violent party snack and Humpty Dumplings are missing from the cooking discoveries list.
  12. M

    Feature - Rejected remove warning in the boss bat lair while the boss bat is banished

    Definitely correct. I do that every BM run: kill at least 3 guards until the boss appears when I use the bell. Then fight at least 19 more for mucho meat. This is what makes a third nasal spary/pet buffing sometime valuable.
  13. M

    Feature - Implemented Display survivability data on monsters

    Yes I know. You can see I suggested a format very similar to what can be found on the Location Details panel. My suggestion was indeed that rather than scrolling to find a foe, I'd like to see it the information on the RB.
  14. M

    Feature - Implemented Display survivability data on monsters

    Couldn't find this obvious suggestion elsewhere, I hope I didn't just overlook it. When a monster is encountered one can see its attack and defense. It would be very nice if this was accompanied with chance to hit, chance to evade, e.g. Attack: 45 (80% evade) Defense 44 (50% hit). Edit: This...
  15. M

    Feature - Rejected remove warning in the boss bat lair while the boss bat is banished

    Right, forget about the first 2 advs. This. If there is a banish counter, it can be compared to the current turn. Not sure if the turn counter keeps the banished foe name though.
  16. M

    bumcheekcity's Easy Snapshot Maker

    Except that this doesn't answer two things: 1. The in-game list tells you what you consumed, but not what you didn't. It is sorted by number, not alphabwetically. If you are willing to write a relay override script to remedy this I would be satisfied, I am not into reason 2 which is: 1...
  17. M

    Feature - Rejected remove warning in the boss bat lair while the boss bat is banished

    I would find that useful as well. It's annoying to have to go through the checking every time, when the boss isn't there. Also, it doesn't appear on the first two encounters, no need for the warning on those either.
  18. M

    bumcheekcity's Easy Snapshot Maker

    yes, and color green everything >0, red if =0. Or even dump the numbers, I guess a completionist is only interested in knowing if he ever ate/drunk something.
  19. M

    Bug - Fixed beefy bodyguard bat has wrong defense

    According to the wiki (and my personal experience confirms this) the defense is 25, not 10.
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