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    SmartStasis -- a complex script for a simple CCS

    I would assume that same fix would allow pickpocketing and putty-tossing before Release the Boots/Point at your Opponent/Unleash Nanites? All of those skills end the combat and it generally happens before important stuff, pickpocketing & puttying, has a chance to happen
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    SmartStasis -- a complex script for a simple CCS

    Hmm, well any ideas on the best way to ensure puttying is going to happen no matter what with BB & SS, then let SS & BB continue consulting to fire the beam?
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    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    How do I get EatDrink to consider Wrecked Generators? I have a ton in my inventory so they don't need to be purchased. Do I have to mess with eatdrink_priceOfNontradeables? I worry that will start using a lot of stuff I don't want used. Shouldn't the output below use generators like KoL Diets...
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    Bug - Fixed Free rest expires fortune counter

    I notice if my fortune cookie counter is at zero but I use a free rest to restore some MP, it expires the counter. So then on my next turn counterscript isn't activated to get the semi-rare. Since things like fighting brickos and free rests are 0 adv cost, shouldn't it leave the counter intact?
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    ZapWizard - Automatically zaps for mall profit

    Hah had no idea you could do that, thanks for the tip Bale! The other part though, zapping without user interaction, would be extremely handy as currently zapwizard halts my logout script until I respond to it :P
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    ZapWizard - Automatically zaps for mall profit

    Very handy script someone just pointed me to! Is there an option to have ZapWizard simply do the zap and not require user interaction? Also have you thought about a slight modification so you can import and call zapwizard, instead of only cli_execute?
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    SmartStasis -- a complex script for a simple CCS

    Nanites comes after build_custom(), because that skill can be fired whenever and work. Only the Nanite setup, aka using a muscle combat skill with a charged nanorhino to gain the effect Nanobrawny, has to be fired before SS/BB does anything else (like entangling noodles). Maybe SS just decided...
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    SmartStasis -- a complex script for a simple CCS

    Normally I do a clod hopper but there was a problem with the puttying so I didn't get a copy. I switched to a goth giant for the rest of the day to continue testing the script :)
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    SmartStasis -- a complex script for a simple CCS

    Similarly with autoPutty enabled, SmartStasis seems to know it wants to putty a monster but fires a yellow beam before doing it: [156179] Spooky Putty Monster Encounter: Goth Giant Round 0: fxer wins initiative! Auto-funk: merging 'use 5561' and 'use 3665'. Round 1: fxer executes a macro...
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    Getting game year not just day?

    Yeah you're probably right, not sure it is exposed inside the game anywhere
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    Getting game year not just day?

    haha, yeah: http://kol.coldfront.net/thekolwiki/index.php/Calendar and http://kol.coldfront.net/thekolwiki/index.php/Festival_of_Jarlsberg for example. It came up because I wanted to store some stuff via map_to_file keyed to actual game day/year it occurred, which doesn't map well round the...
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    Getting game year not just day?

    I see the function gameday_to_string(), but there doesn't appear to be a way to get game year?
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    SmartStasis -- a complex script for a simple CCS

    Thanks winterbay, I just modified my script to interact better with ftf_yellow, sounded like that was going to be the easier route. Another question, my script adds an action to build_custom() so I can unleash nanites, but SS unleashes them before it probably should. Shouldn't it try to...
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    SmartStasis -- a complex script for a simple CCS

    Is it possible to enqueue a yellow beam so batbrain/smartstasis will toy with whatever monster it is currently fighting until it is time to release the beam? Or will beams only work for monsters in ftf_yellow?
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    Does Mafia not log HTML output?

    Does Mafia not add HTML to the session log, specifically say printing a <table> with print_html() (or vprint_html) ?
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    Daily Deed to Vamp Out with your Vampire Fangs

    Well the code directly around it (now) is: void do_rollover(){ if(can_interact()){ // Track success of our rollover script boolean rolloverSuccess = true; vamp_out(12); // VampOut to get the Interview book & buff // Have free crafts available? Make some Bat-ass leather jackets...
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    Daily Deed to Vamp Out with your Vampire Fangs

    It's just a logout script basically, getting all the freebie items and buffs allowed for the day that I want before rollover. Then uses PYEC and BoT etc to extend buffs and that kind of thing. I moved vamp_out(12) up to the top of the script but it still fails the first time though. The only...
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    Daily Deed to Vamp Out with your Vampire Fangs

    I'm having a hard time getting vampout.ash to work in my rollover script. The first time running the rollover script vamping doesn't take place, but if I run the rollover script again vamping does take place, any idea what can cause that? Stuff happens before and after I call 'vamp_out(12);'...
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    Find if a shield is equipped?

    boom that will work, thanks lcp! The final function, if anyone ever wants it or has suggestions to improve the code :/ // Return a combat skill for a specified class skill get_combat_skill(string in_class){ skill combatSkill; boolean [class] classList; switch (in_class){ case "muscle"...
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    Find if a shield is equipped?

    I've been looking through the proxy records and wiki but can't find many mentions of 'shield' except for the modifier maximizer. Is there a way to find if you have a shield equipped via ash? I'd assume mafia knows what items are shields if the maximizer can take a +shield command but I don't see...
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